{"author_name":"ripatti","cat":"LD #32","comments":[],"epoch":1429108020,"likes":0,"metadata":{"p_key":"20963","p_author":"ripatti","p_authorkey":"15853","p_urlkey":"56305","p_title":"I\u2019m in!","p_cat":"LD #32","p_event":"LD32","p_time":"1429108020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15853","us_name":"ripatti","us_username":"ripatti","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;ll use my standard tool set<\/p>\n <p>Language: C++, my base code can be found <a href=\"http:\/\/ripattisoftware.com\/ld_base_code.rar\">here<\/a>.<\/p>\n <p>IDE: Visual Studio 2008 Express Edition.<\/p>\n <p>Libraries: FLTK, OpenGL, OpenAL, mpg123.<\/p>\n <p>For GFX: MSPaint, Gimp.<\/p>\n <p>For SFX: PXTone, sfxr\/Bfxr.<\/p>\n <p>Possible I&#8217;ll use Tiled Editor and Bosca Seoil.<\/p>\n <p>Also it&#8217;s possible (depending on the theme) I&#8217;ll drop all this and will use JS+HTML5+Canvas and will write all code from scratch. Unfortunately I&#8217;ll be a bit busy this weekend (because of really unexpected events), so this 48 hour compo actually will be 8-10 hours compo for me. But I hope I&#8217;ll have enough of time to make something minimalistic.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>BTW<\/strong>, I&#8217;ve really improved my game from LD31 The Legend of Adlez: Knil&#8217;s Adventure. There is a small gameplay video:<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/zoZkU-o0OE0?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Ludum Dare\u00a0page of the game is <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=15853\">here<\/a>.<\/p>","time":"April 15th, 2015 9:27 am","title":"I\u2019m in!"}