{"author_link":"\/users\/neon","author_name":"Neon","author_uid":"neon","comments":[],"epoch":1743720150,"event":"LD57","format":"md","ldjam_node_id":409768,"likes":8,"metadata":{"p_key":"209718","p_author":"Neon","p_authorkey":"1000230","p_urlkey":"448711","p_title":"Back at it again","p_cat":"LDJam ","p_event":"LD57","p_time":"1743720150","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1000230","us_name":"Neon","us_username":"neon","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":6,"author":230,"body":"Haven't found the time to participate recently, but this time I have incorporated Ludum Dare into the schedule by making it a part of a thing I do have to do: I'm writing my master's thesis about making a game engine (prototype), and whatever I make in this Dare will serve as a demonstration of using it. Incredible synergy, I know. Now, onto the tools:\n\n- [The game engine I cooked up during the last few months.](https:\/\/github.com\/pcjens\/rust-game-engine-prototype) (Calling it a game engine is pretty generous. It doesn't have many features at all.)\n- Aseprite or Krita for art, depending on the style I end up going with.\n- Bitwig Studio for audio, and hardware-wise, maybe my Strega synthesizer. Lovely drone machine.\n\nI'll definitely be making a 2D game this time, because the engine only has a simple 2D renderer. And there's a distinct possibility the game won't feature physics, as the engine doesn't have such a system. Very classic from-scratch compo vibes this time.","comments":3,"comments-timestamp":"2025-04-04T19:40:14Z","created":"2025-04-03T22:17:23Z","files":[],"files-timestamp":0,"id":409768,"love":8,"love-timestamp":"2025-04-04T19:29:41Z","meta":[],"modified":"2025-04-04T19:40:14Z","name":"Back at it again","node-timestamp":"2025-04-04T10:18:42Z","parent":407287,"parents":[1,5,9,406845,407287],"path":"\/events\/ludum-dare\/57\/diving-for-oxygen\/back-at-it-again","published":"2025-04-03T22:42:30Z","scope":"public","slug":"back-at-it-again","subsubtype":"","subtype":"","type":"post","version":1284733},"node_metadata":{"n_key":"409768","n_urlkey":"448711","n_parent":"407287","n_path":"\/events\/ludum-dare\/57\/diving-for-oxygen\/back-at-it-again","n_slug":"back-at-it-again","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"230","n_created":"1743718643","n_modified":"1743795614","n_version":"1284733","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/diving-for-oxygen\/back-at-it-again","text":"Haven't found the time to participate recently, but this time I have incorporated Ludum Dare into the schedule by making it a part of a thing I do have to do: I'm writing my master's thesis about making a game engine (prototype), and whatever I make in this Dare will serve as a demonstration of using it. Incredible synergy, I know. Now, onto the tools:\n\n- [The game engine I cooked up during the last few months.](https:\/\/github.com\/pcjens\/rust-game-engine-prototype) (Calling it a game engine is pretty generous. It doesn't have many features at all.)\n- Aseprite or Krita for art, depending on the style I end up going with.\n- Bitwig Studio for audio, and hardware-wise, maybe my Strega synthesizer. Lovely drone machine.\n\nI'll definitely be making a 2D game this time, because the engine only has a simple 2D renderer. And there's a distinct possibility the game won't feature physics, as the engine doesn't have such a system. Very classic from-scratch compo vibes this time.","title":"Back at it again","wayback_source":[]}