Bunch of ideas... getting it down to one or two now
Here are my initial thoughts -
Depths - Submarine Depth Charges Horror, claustrophobia Ping for signs but don't wake giant monster Make way through underground caverns to rescue lost crew
- Falling into a city
Cyberpunk / big city scape
Base Jumping
Descending through layers of the underworld
- mining
Everyone will do this!
How to make something original that isn't spelunky / Miner dig deep
Mine for something odd?
New mining mechanics?
- hacking
- emotional depths
- void / chasm
Explore into dark world depths
Darker the deeper you go
light is currency/progress marker
- Fishing Game
Simple deep fishing with screens
Robot fish
Matrix-style broken world
- Deep Space
Explore procedural space
Planets, bases and space stations
- Oil Rig Drilling
Grid based drill guessing
Clues with probes that cost
Make money from drilling
Environmental message/twist end
- Sending Probes
Send probes into chasm to find things
Depth is progress
Upgrade probes
Fun audio work here
- Forest Depths
Trad fantasy combat game
Get to the tower, dark forest
Attack skele/goblins, get treasure, twist end
The Fountain
- Depths of the machine
Cyberpunk hacking
Physical journey into the depths
Akira style funicular elevator
Currently thinking of the last one with some kind of procedural way of creating rooms and chambers... however when searching ref I found a rock paper shotgun article about game devs being obsessed with large elevators like in Akira.. and now am less excited! :D