{"author_link": "/users/dis0rder", "author_name": "Dis0rder", "author_uid": "dis0rder", "comments": [], "epoch": 1743826311, "event": "LD57", "format": "md", "ldjam_node_id": 411309, "likes": 9, "metadata": {"p_key": "209945", "p_author": "Dis0rder", "p_authorkey": "1011342", "p_urlkey": "449188", "p_title": "Starting out", "p_cat": "LDJam ", "p_event": "LD57", "p_time": "1743826311", "p_likes": "9", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1011342", "us_name": "Dis0rder", "us_username": "dis0rder", "event_start": "1743811200", "event_key": "111", "event_name": "Ludum Dare 57"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD57", "removed_author": false}, "_superparent": 406845, "_trust": 8, "author": 11342, "body": "I still have no clue what kind of game I'm actually making, but I started out with two sketches.\n\nAlso made a speech-animation for the dude but it's not shown here.\n\n![Depths.png](///raw/e4c/2/z/696a8.png)\n![Dude.png](///raw/e4c/2/z/696a9.png)\n\nAfter fiddling around with my MIDI-keyboards and software-synths for about an hour I now have two tracks!\n\nI loaded Famicom & 8-bit NES soundfonts to QSynth for a chip-tunish sound. :musical_note: :musical_score: :musical_keyboard: \n\n![Music5.png](///raw/e4c/2/z/696ac.png)\n![Music3.png](///raw/e4c/2/z/696a5.png)\n![Music.png](///raw/e4c/2/z/696a6.png)![Music2.png](///raw/e4c/2/z/696a7.png)\n\n**Depths.ogg** has quite an epic but melancholic feel to it. I guess it serves as the \"main theme\". I used a bit of reverb/delay for this one.\n\nIt might need a tiny bit of mixing/arranging later, but I'm quite pleased with it!\n\n---\n\n![Mundane.png](///raw/e4c/2/z/696b0.png)\n\nThe other one I named \"Mellow\" and finally exported as **Mundane.ogg**\n\nI think it sounds like a vaguely annoying theme for a shop or a side-character or something. :sweat_smile: We'll see!\n\n---\n\nNow I think I need some sleep. Hopefully I'll figure out where to go from here next.", "comments": 0, "created": "2025-04-05T03:50:57Z", "files": [], "files-timestamp": 0, "id": 411309, "love": 9, "love-timestamp": "2025-04-05T06:23:53Z", "meta": [], "modified": "2025-04-05T06:23:53Z", "name": "Starting out", "node-timestamp": "2025-04-05T04:11:51Z", "parent": 406964, "parents": [1, 5, 9, 406845, 406964], "path": "/events/ludum-dare/57/de-profundis/starting-out", "published": "2025-04-05T04:11:51Z", "scope": "public", "slug": "starting-out", "subsubtype": "", "subtype": "", "type": "post", "version": 1286832}, "node_metadata": {"n_key": "411309", "n_urlkey": "449188", "n_parent": "406964", "n_path": "/events/ludum-dare/57/de-profundis/starting-out", "n_slug": "starting-out", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "11342", "n_created": "1743825057", "n_modified": "1743834233", "n_version": "1286832", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/57/de-profundis/starting-out", "text": "I still have no clue what kind of game I'm actually making, but I started out with two sketches.\n\nAlso made a speech-animation for the dude but it's not shown here.\n\n![Depths.png](///raw/e4c/2/z/696a8.png)\n![Dude.png](///raw/e4c/2/z/696a9.png)\n\nAfter fiddling around with my MIDI-keyboards and software-synths for about an hour I now have two tracks!\n\nI loaded Famicom & 8-bit NES soundfonts to QSynth for a chip-tunish sound. :musical_note: :musical_score: :musical_keyboard: \n\n![Music5.png](///raw/e4c/2/z/696ac.png)\n![Music3.png](///raw/e4c/2/z/696a5.png)\n![Music.png](///raw/e4c/2/z/696a6.png)![Music2.png](///raw/e4c/2/z/696a7.png)\n\n**Depths.ogg** has quite an epic but melancholic feel to it. I guess it serves as the \"main theme\". I used a bit of reverb/delay for this one.\n\nIt might need a tiny bit of mixing/arranging later, but I'm quite pleased with it!\n\n---\n\n![Mundane.png](///raw/e4c/2/z/696b0.png)\n\nThe other one I named \"Mellow\" and finally exported as **Mundane.ogg**\n\nI think it sounds like a vaguely annoying theme for a shop or a side-character or something. :sweat_smile: We'll see!\n\n---\n\nNow I think I need some sleep. Hopefully I'll figure out where to go from here next.", "title": "Starting out", "wayback_source": []}