Tools of Trade

First off, reminder that we have a physical gathering at Troy, NY. There’s a Facebook event (see link) and Meetup below to RSVP. Hope to see you all there!

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Ludum Dare 32

Friday, Apr 17, 2015, 7:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

7 Space Cadets Attending

https://www.youtube.com/watch?v=vPneI5IYwncThe time has come…to make games for the largest online game jam ever!Join in as you make a game in 72 hours as a team, or 48 hours solo (see the rules below for more details). Meet up with other rapid game developers! Eat junk food! And most important of all, have fun!http://ludumdare.com/compo/rules/…

Check out this Meetup →

Back on topic, I forgot to list what kind of tools I’ll be using for this Compo. My plan so far is:

  • Unity 5 (this includes Standard Assets + Example Project, where relevant)
  • My template Unity project
  • Visual Studio 2013 Community Edition
  • Notepad++ (note-taking)
  • Mercurial + TortoiseHg
  • Autodesk Character Generator (…maybe?)
  • Blender 2.73a
  • Photoshop CS5
  • Garage Band iOS (and maybe Mac?)
  • Audacity
  • BFXR
  • Bandicam (for trailers)
  • Chronolapse (for timelapse)
  • LiceCap (for GIFs)

I’m probably pushing it, but I’m thinking about using Jean Moreno’s free toon and matcap shaders.  Provided shaders are the only thing I’m using (I’m removing the example art assets), am I complying with the Compo rules?