How do you tackle story in a Ludum Dare compo?
Something that’s bothering me at the moment (as a newbie to LD) is that story takes a long time to write and to integrate into games. To make a story in a game you usually need dialogue screens which take a bit of time and care to code and you might need specific animations for certain characters or events during ‘cut scene’ like moments which can be very time consuming. Then there’s actually coming up a with a good story and developing characters, presenting a story arc etc to add to that time requirement.
How do you get a story into a LD compo game and still convey that story well in such a limited time frame?
Tags: story
As a big fan of story-driven and story-heavy games (whether they are full of dialog or the story is told in more subtle ways), I really want to make a game that is both fun and conveys an interesting story.
I really got some good inspiration from this thread.