{"author_link":"\/users\/perrin","author_name":"Perrin","author_uid":"perrin","comments":[],"epoch":1743889593,"event":"LD57","format":"md","ldjam_node_id":412036,"likes":2,"metadata":{"p_key":"210179","p_author":"Perrin","p_authorkey":"1189270","p_urlkey":"449541","p_title":"Day 1 Progress","p_cat":"LDJam ","p_event":"LD57","p_time":"1743889593","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1189270","us_name":"LDJam user 189270","us_username":"189270","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":189270,"body":"We're making a gothic supernatural psychic fishing game. I'm including a screenshot of the overworld, but not of the fishing game itself as that's full of copyright placeholder. Will share that tomorrow once the art assets are in.\n\n![LD57-Day1a.png](\/\/\/raw\/653\/e2\/z\/69808.png)\n\nReally happy with progress on the first day. We were targeting a fully playable MVP by end of day 1 and although we didn't quite hit it (and I never really expected we would) we got very close. Which means we should be fully playable early tommorow with a ton of time to polish going into Monday.\n\nThe team have done great especially as neither of them have worked on a game before. Huge amount of art assets and writing produced in a single day.\n\nBiggest challenge for me tomorrow is the fishing game (not shown) is fully playable but not interesting enough a decision space yet. So I'm going to mull over that one tonight and see what I can do with it tomorrow.","comments":1,"comments-timestamp":"2025-04-06T05:04:01Z","created":"2025-04-05T21:41:46Z","files":[],"files-timestamp":0,"id":412036,"love":2,"love-timestamp":"2025-04-06T05:03:45Z","meta":[],"modified":"2025-04-06T05:04:01Z","name":"Day 1 Progress","node-timestamp":"2025-04-05T21:46:33Z","parent":408036,"parents":[1,5,9,406845,408036],"path":"\/events\/ludum-dare\/57\/fishermans-fiend\/day-1-progress","published":"2025-04-05T21:46:33Z","scope":"public","slug":"day-1-progress","subsubtype":"","subtype":"","type":"post","version":1288429},"node_metadata":{"n_key":"412036","n_urlkey":"449541","n_parent":"408036","n_path":"\/events\/ludum-dare\/57\/fishermans-fiend\/day-1-progress","n_slug":"day-1-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"189270","n_created":"1743889306","n_modified":"1743915841","n_version":"1288429","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/fishermans-fiend\/day-1-progress","text":"We're making a gothic supernatural psychic fishing game. I'm including a screenshot of the overworld, but not of the fishing game itself as that's full of copyright placeholder. Will share that tomorrow once the art assets are in.\n\n![LD57-Day1a.png](\/\/\/raw\/653\/e2\/z\/69808.png)\n\nReally happy with progress on the first day. We were targeting a fully playable MVP by end of day 1 and although we didn't quite hit it (and I never really expected we would) we got very close. Which means we should be fully playable early tommorow with a ton of time to polish going into Monday.\n\nThe team have done great especially as neither of them have worked on a game before. Huge amount of art assets and writing produced in a single day.\n\nBiggest challenge for me tomorrow is the fishing game (not shown) is fully playable but not interesting enough a decision space yet. So I'm going to mull over that one tonight and see what I can do with it tomorrow.","title":"Day 1 Progress","wayback_source":[]}