{"author_link":"\/users\/barnabewild","author_name":"BarnabeWild","author_uid":"barnabewild","comments":[],"epoch":1743893096,"event":"LD57","format":"md","ldjam_node_id":412046,"likes":2,"metadata":{"p_key":"210184","p_author":"BarnabeWild","p_authorkey":"1233691","p_urlkey":"449547","p_title":"isometric, my current problem...and the maybe solution.","p_cat":"LDJam ","p_event":"LD57","p_time":"1743893096","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1233691","us_name":"BarnabeWild","us_username":"barnabewild","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":233691,"body":"I don't quite get the collision in 2D and Z-axis for isometric... the invisible collision should be disabled... \ud83e\udd37\u200d\u2642\ufe0f\n![my problem.gif](\/\/\/raw\/bd0\/93\/z\/6980c.gif)\nI'll attempts to recreate the pixel art of the \"depth of this dungeon\" in 3D with crocotile 3D... \n![the maybe solution.gif](\/\/\/raw\/bd0\/93\/z\/69826.gif)\nit will be faked iso in 3D, but the same idea at the core. I'll keep the headbanging for actual isometric for later.\n","comments":0,"created":"2025-04-05T21:53:23Z","files":[],"files-timestamp":0,"id":412046,"love":2,"love-timestamp":"2025-04-06T08:32:04Z","meta":[],"modified":"2025-04-06T08:32:04Z","name":"isometric, my current problem...and the maybe solution.","node-timestamp":"2025-04-05T22:44:56Z","parent":410598,"parents":[1,5,9,406845,410598],"path":"\/events\/ludum-dare\/57\/escape-the-dungeon-what-did-i-do-to-deserve-this\/isometric-my-current-problem-and-the-maybe-solution","published":"2025-04-05T22:44:56Z","scope":"public","slug":"isometric-my-current-problem-and-the-maybe-solution","subsubtype":"","subtype":"","type":"post","version":1288524},"node_metadata":{"n_key":"412046","n_urlkey":"449547","n_parent":"410598","n_path":"\/events\/ludum-dare\/57\/escape-the-dungeon-what-did-i-do-to-deserve-this\/isometric-my-current-problem-and-the-maybe-solution","n_slug":"isometric-my-current-problem-and","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"233691","n_created":"1743890003","n_modified":"1743928324","n_version":"1288524","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/escape-the-dungeon-what-did-i-do-to-deserve-this\/isometric-my-current-problem-and-the-maybe-solution","text":"I don't quite get the collision in 2D and Z-axis for isometric... the invisible collision should be disabled... \ud83e\udd37\u200d\u2642\ufe0f\n![my problem.gif](\/\/\/raw\/bd0\/93\/z\/6980c.gif)\nI'll attempts to recreate the pixel art of the \"depth of this dungeon\" in 3D with crocotile 3D... \n![the maybe solution.gif](\/\/\/raw\/bd0\/93\/z\/69826.gif)\nit will be faked iso in 3D, but the same idea at the core. I'll keep the headbanging for actual isometric for later.\n","title":"isometric, my current problem...and the maybe solution.","wayback_source":[]}