In late

At first I wasn't going to participate in Ludum Dare, because I was planning on making a small app to save my Google Play developer account from deletion due to inactivity. Then I remembered I could do both at the same time.

I'm planning on doing something a bit broader in scope than my previous entries, which is probably not a good idea when starting 23 hours behind, but once the inspiration has struck I cannot un-strike it. Specifically, I'm trying to make a roguelite with a recursive map gimmick.

I've never made a mobile app with Godot before, so this will definitely be an interesting experience. The silver lining is that Godot's Android export and debugging features are super easy to use, so I don't expect too many hiccups with that at least.