End of Day 1

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I think I was a little more ambitious than I realised at the beginning, but things are starting to look like they're coming together at the end of the first day.


The game idea is basically a mix of recettear and the assassins guild management game from assassins creed brotherhood (or revelations, I can't remember which at this point lol).

The idea is you run an adventurer's guild in a town with a new deep dungeon (sort of made in abyss-esque) opened up, and you send your adventurers in to fetch items to sell in the shop.