{"author_link":"\/users\/lintfordpickle","author_name":"Lintfordpickle","author_uid":"lintfordpickle","comments":[],"epoch":1743928347,"event":"LD57","format":"md","ldjam_node_id":412241,"likes":8,"metadata":{"p_key":"210283","p_author":"Lintfordpickle","p_authorkey":"1000148","p_urlkey":"449667","p_title":"Day 1 Progress","p_cat":"LDJam ","p_event":"LD57","p_time":"1743928347","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1000148","us_name":"Lintfordpickle","us_username":"lintfordpickle","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":7,"author":148,"body":"My first day's progress was not too bad (I've definitely had worse starts to a compo) but I didn't quite finish all the things I was hoping to. I wanted to have had all the game mechanics in a nd working, so I could juts focus on the art and sfx (yeah right!) today.\n\nMy idea for this compo was the same that I originally penned 3 years ago here [LD48 'Deeper and Deeper'](https:\/\/ldjam.com\/events\/ludum-dare\/48\/dwarf-dig-deep\/day3-idea-proposal).\n\nI also miss-scope during the planning, and had to make a cruddy little level editor yesterday (still need to actually make the level though)\n\nI kind of have most of the mob behavour working, and the end game conditions are triggered, so I think I might just be able to finish a compo submission by tonight :D\n\nhere a little demostration of a group of dwarves exploring a cave:\n\n![day1_progress.gif](\/\/\/raw\/49\/z\/698d4.gif)\n","comments":0,"created":"2025-04-06T08:27:12Z","files":[],"files-timestamp":0,"id":412241,"love":8,"love-timestamp":"2025-04-06T15:12:17Z","meta":[],"modified":"2025-04-06T15:12:17Z","name":"Day 1 Progress","node-timestamp":"2025-04-06T08:33:20Z","parent":406899,"parents":[1,5,9,406845,406899],"path":"\/events\/ludum-dare\/57\/fill-the-coffers\/day-1-progress","published":"2025-04-06T08:32:27Z","scope":"public","slug":"day-1-progress","subsubtype":"","subtype":"","type":"post","version":1289031},"node_metadata":{"n_key":"412241","n_urlkey":"449667","n_parent":"406899","n_path":"\/events\/ludum-dare\/57\/fill-the-coffers\/day-1-progress","n_slug":"day-1-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"148","n_created":"1743928032","n_modified":"1743952337","n_version":"1289031","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/fill-the-coffers\/day-1-progress","text":"My first day's progress was not too bad (I've definitely had worse starts to a compo) but I didn't quite finish all the things I was hoping to. I wanted to have had all the game mechanics in a nd working, so I could juts focus on the art and sfx (yeah right!) today.\n\nMy idea for this compo was the same that I originally penned 3 years ago here [LD48 'Deeper and Deeper'](https:\/\/ldjam.com\/events\/ludum-dare\/48\/dwarf-dig-deep\/day3-idea-proposal).\n\nI also miss-scope during the planning, and had to make a cruddy little level editor yesterday (still need to actually make the level though)\n\nI kind of have most of the mob behavour working, and the end game conditions are triggered, so I think I might just be able to finish a compo submission by tonight :D\n\nhere a little demostration of a group of dwarves exploring a cave:\n\n![day1_progress.gif](\/\/\/raw\/49\/z\/698d4.gif)\n","title":"Day 1 Progress","wayback_source":[]}