{"author_link":"\/users\/natahan","author_name":"Natahan","author_uid":"natahan","comments":[],"epoch":1743942141,"event":"LD57","format":"md","ldjam_node_id":412334,"likes":5,"metadata":{"p_key":"210316","p_author":"Natahan","p_authorkey":"1279715","p_urlkey":"449720","p_title":"Some advancements in gameplay","p_cat":"LDJam ","p_event":"LD57","p_time":"1743942141","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1279715","us_name":"LDJam user 279715","us_username":"279715","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":279715,"body":"The alarm lamps, which make the dreamer sleep less soundly, are ready :rotating_light:.\n\nThey can be setup to switch off with a button or embedded onto enemies.\n\n![Peek 2025-04-06 14-14.gif](\/\/\/raw\/3a4\/44\/z\/69927.gif)\n\nUnfortunately I have to go to the office tomorrow so I don't know if I'll be able to finish it all, since I have a lot of level design work to do, not to mention the music and the menu.","comments":0,"created":"2025-04-06T12:16:19Z","files":[],"files-timestamp":0,"id":412334,"love":5,"love-timestamp":"2025-04-06T14:38:15Z","meta":[],"modified":"2025-04-06T14:38:15Z","name":"Some advancements in gameplay","node-timestamp":"2025-04-06T12:22:21Z","parent":407143,"parents":[1,5,9,406845,407143],"path":"\/events\/ludum-dare\/57\/criminal-deep-dreams\/some-advancements-in-gameplay","published":"2025-04-06T12:22:21Z","scope":"public","slug":"some-advancements-in-gameplay","subsubtype":"","subtype":"","type":"post","version":1289285},"node_metadata":{"n_key":"412334","n_urlkey":"449720","n_parent":"407143","n_path":"\/events\/ludum-dare\/57\/criminal-deep-dreams\/some-advancements-in-gameplay","n_slug":"some-advancements-in-gameplay","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"279715","n_created":"1743941779","n_modified":"1743950295","n_version":"1289285","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/criminal-deep-dreams\/some-advancements-in-gameplay","text":"The alarm lamps, which make the dreamer sleep less soundly, are ready :rotating_light:.\n\nThey can be setup to switch off with a button or embedded onto enemies.\n\n![Peek 2025-04-06 14-14.gif](\/\/\/raw\/3a4\/44\/z\/69927.gif)\n\nUnfortunately I have to go to the office tomorrow so I don't know if I'll be able to finish it all, since I have a lot of level design work to do, not to mention the music and the menu.","title":"Some advancements in gameplay","wayback_source":[]}