{"author_name":"Searge","cat":"LD #32","comments":[],"epoch":1429008360,"likes":0,"metadata":{"p_key":"21055","p_author":"Searge","p_authorkey":"45465","p_urlkey":"56399","p_title":"I\u2019m in\u2026","p_cat":"LD #32","p_event":"LD32","p_time":"1429008360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"45465","us_name":"Searge","us_username":"searge","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>&#8230;for the compo. This will be the second time for me. Last time was a lot of fun and, fortunately, I&#8217;ll have the time again this weekend.<\/p>\n <p>I&#8217;ll be using:<\/p>\n <ul>\n <li>Unity 5<\/li>\n <li>Visual Studio<\/li>\n <li>Blender<\/li>\n <li>Gimp<\/li>\n <li>Paint.NET<\/li>\n <\/ul>\n <p>Which tools I use\u00a0depends on the type of game, of course, but I&#8217;m really tempted to try something in 3D this time.<\/p>\n <p>5 of the 6 games I made for game-jams in the past were 2D and I think it&#8217;s time\u00a0for an increased challenge this time. It&#8217;s also a great opportunity to test if Unity is more help or burden in the process.<\/p>","time":"April 14th, 2015 5:46 am","title":"I\u2019m in\u2026"}