I finished the game AND IT WAS HARD!

Cover.jpg Not my first jam, but my first Ludum Dare. And I want to say that it was very hard, but it’s nice that I finished what I wanted to do. I’ll definitely be working on this game after the jam, because I liked the idea. The game is something of a tactical point capture game. Screen1.jpg There are currently five levels in the game. Three classes of soldiers, and it’s a finished experience that I’m happy with, I hope you enjoy it too. The hardest part was working on such a large scale in such a short time, and I still have tons of ideas for the game itself, but I don’t have the energy or time to add them to the game). Screen2.jpg

In the game you have to create squads, hold points and advance deep into the city. It was a great experience despite the challenges, which were mostly due to the size of the game. Also the first version that I uploaded contained a bunch of bugs, I'm sure they are still not few, but all critical I hope I fixed. Honestly I am so tired i can barely finish writing these lines, sorry for the bugs, I’m off to play your games.

P.S.A couple words about the visual style, the whole game is assembled from various stock photos that I postprocessed and assembled into collages. I didn't use any A.i.

You can play here: https://ldjam.com/events/ludum-dare/57/deep-we-go-done or here: https://nicknickolas.itch.io/deep-we-go