Plan B

It just 8 Hours left and it's already 00:00 (12AM) in my country and seems like I can't finish the game the way I planned it to be.

However, I got plan B, so instead of Indonesian Survival Horror game using Guns with stories of a "Schizophrenia" Bassist and "flashback memory" system on every triggers (Plan A) as well as finding all of the Player's band mates in basement + cult mansion, I scrapped all that with emergency "Plan B". At least now I now after almost 6 years not creating any game really does make my game dev skills very dull.

So the Plan B is (without spoilers): - Instead of "Band" member horror story, it becomes a "Mental & Psychological Depths" story about "Schizophrenia Audiophile" trapped in a room labyrinth - Player needs to escape the mansion using ambient Audio source (as he is audiophile) to find the correct path - There "might" be indonesian ghost, well, kinda if time is not pressuring me - If the player can't escape, each time the clock ticks, he will... ... ... ... ... ... well this is a rough base mesh of the map without the labyrinth puzzle (Godot 4 power!)

fail.jpg