{"author_name":"Anti","cat":"LD #32","comments":[],"epoch":1428954720,"likes":1,"metadata":{"p_key":"21073","p_author":"Anti","p_authorkey":"33991","p_urlkey":"56418","p_title":"I\u2019m in again!","p_cat":"LD #32","p_event":"LD32","p_time":"1428954720","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"33991","us_name":"Anti","us_username":"antisc2","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;m going to participate for the fourth time in Ludum dare. I&#8217;m so excited! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> This will probably be the last time I use my own C++ engine. Next Ludum dare I will probably use Unreal Engine 4 or libGDX. But here is the list of stuff I&#8217;m going to use:<\/p>\n <p>Programming language: C++<\/p>\n <p>IDE: <a href=\"https:\/\/www.visualstudio.com\/en-us\/products\/visual-studio-express-vs.aspx\">Visual Studio Express 2013<\/a><\/p>\n <p>Engine: <a href=\"https:\/\/github.com\/AntiSC2\/SchoolEngineVS\">SchoolEngine<\/a><\/p>\n <p>Art &amp; textures: <a href=\"http:\/\/www.gimp.org\/\">GIMP<\/a> &amp; <a href=\"http:\/\/www.getpaint.net\/index.html\">Paint.NET<\/a><\/p>\n <p>Sound: <a href=\"http:\/\/www.bfxr.net\/\">Bfxr<\/a><\/p>\n <p>Music: <a href=\"http:\/\/www.abundant-music.com\/\">Abundant-Music<\/a><\/p>\n <p>Ludum dare is always such a special event to me. I can&#8217;t wait to get started. Good luck everyone!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld32\/\" rel=\"tag\">ld32<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/opengl\/\" rel=\"tag\">opengl<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sdl2\/\" rel=\"tag\">SDL2<\/a><\/p>","time":"April 13th, 2015 2:52 pm","title":"I\u2019m in again!"}