That's a wrap!
I won't spoil much, except the animation I ended up spending way too long painstakingly drawing, while actually programming it would have been more efficient.

I'm back after a few years long pause, and this time I spent most of my jam doing graphics, and fighting against my new setup to make music and other sounds. Ironically, despite having some experience with music, and barely none in graphics, I had an easier time with the latter, only finding the inspiration to compose a really basic tune in the last 3 hours.
Anyway, although we didn't really have the time to balance it properly we're pretty proud of the end result.
Tools used: - Engine: Godot - Sound: Audacity, LMMS, and my trusty mouth to generate all the sounds bar one - Graphics: LibreSprite - Version Control : Git
Hope you had a good jam, can't wait to play your games. Now, if you'll excuse me, I'll follow my teammates' lead and get some well deserved rest.
Sophia Trocentraisin
https://ldjam.com/events/ludum-dare/57/rappel-the-porter