Try our game, maybe?

If you start rating today, why not start here? :p

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It might look spooky, but there is some action in there, and no jumpscares, for fellas who care about that.

We really didn´t like the theme this time around. IMO themes should always mean something mechanically, not just for the setting, and depth was very limiting in that regard. So, we focused on doing stuff we´ve never done. Some spookiness, a little bit of shader magic, a rudimentary dialogue engine, tinkering around with random elements etc. Ultimately, one of the only "chill" gamejams we have done, and after getting over the pessimism on day 1 we are satisfied with what we put on the table!