The importance of web-builds (if possible)
I just wanted to give my 2 cents on the importance of having some kind of web-build of your game. While I do understand that some use tools that might not support building for web, always try to find a way to support it. Most modern engines, like Godot, Unity and Unreal has it. If you're using something like raylib or love, there's tools for building for web also (Like love.js, Löve web builder and emscripten).
The reason is mainly that, now days, everyone SHOULD be reluctant to download unknown binaries and run them on your computer. I for sure don't, even though I trust 99% of you all, you never know what hides in those runtimes. A workaround is using a virtual computer for testing, but that puts a lot of effort on the end user for playing something that they don't even know if they are going to enjoy.
So yea, if you're looking for a lot of feedback or ratings, you should also be sure to make web-builds of your game a priority.