The Uneasy Feeling When Testing

To be honest, my Midnight Amplifier game is not about surviving the Enemies as I didn't have the time to build the enemies as I was imagined on day 1. However, the uses of the shader and the sound somehow did get the creep of me but idk why. I just can't imagine how the actual game industry that creates legit Horror game cope with the atmosphere for both the visual and audio day by day like nope.

One thing that was really helpful to create the tension: 3 Dimensional Sound. Thankfully I used Godot instead of creating the 2D HTML5 browser game I was planning before as this "ambient sound" can makes the feeling become unsettling without doing anything else...

Here is something that should be there but... well just no time...

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