{"author_name":"MaverickProgrammer","cat":"LD #32","comments":[{"author_name":"Kalibrated","time":"April 13, 2015 12:18 pm","epoch":1428945480,"text":"You made me change my mind on &#8220;Take One, Leave The Rest&#8221;, that sounds pretty fun.","spam":"N"},{"author_name":"Firefox","time":"April 13, 2015 2:39 pm","epoch":1428953940,"text":"I think that &#8220;There is No Right&#8221; could be interesting, by only allowing the player to go left.","spam":"N"}],"epoch":1428942720,"likes":2,"metadata":{"p_key":"21093","p_author":"MaverickProgrammer","p_authorkey":"8702","p_urlkey":"56438","p_title":"Round 3 Winners and Nahs","p_cat":"LD #32","p_event":"LD32","p_time":"1428942720","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"8702","us_name":"MaverickProgrammer","us_username":"maverickprogrammer","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<div id=\"attachment_438154\" style=\"width: 359px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screen-Shot-2015-04-13-at-12.59.11-PM.png\"><img class=\" wp-image-438154\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Screen-Shot-2015-04-13-at-12.59.11-PM-180x300.png\" alt=\"Round 3 winners and nahs\" width=\"349\" height=\"581\" \/><\/a><p class=\"wp-caption-text\">Round 3 winners and nahs<\/p><\/div>\n <p>&nbsp;<\/p>\n <p><strong>An Unconventional Weapon<\/strong> &#8211; Shooting enemies with toasters? Tube socks? Nah.<\/p>\n <p><strong>Beautiful monsters<\/strong> &#8211; This isn&#8217;t a game concept<\/p>\n <p><strong>Butterfly effect<\/strong> &#8211; I can imagine some in-game situation where choosing to do side options can affect the course of the game. I can also imagine a sim-like game where taking care of an environment yeilds monsters with various health and effects that can wonder into other areas and modify them as well. Kind of like an evolution-based game where the goal is to have a thriving eco-system much like the opposite goal of Pandemic.<\/p>\n <p><strong>Captive<\/strong> &#8211; I wasn&#8217;t sure of this theme idea at first, but I can come up with many escape game ideas from this one.<\/p>\n <p><strong>Dimensions<\/strong> &#8211; Too much freedom. Nah.<\/p>\n <p><strong>Discovery<\/strong> &#8211; Generated maps would be cool.<\/p>\n <p><strong>Distorted<\/strong> &#8211; Distorted what? This is an adjective, not a theme.<\/p>\n <p><strong>Food Chain<\/strong> &#8211; I love the idea of anything bigger gobbling up something smaller.<\/p>\n <p><strong>Hide From the Night<\/strong> &#8211; Don&#8217;t tell me what to do.<\/p>\n <p><strong>Illusion<\/strong> &#8211; I cannot easily come up with a game idea with this concept<\/p>\n <p><strong>Indirect Control<\/strong> &#8211; If I wanted to be in control, the last way I&#8217;d find the most efficiently way to be in control is to be indirect about it.<\/p>\n <p><strong>Metamorphosis<\/strong> &#8211; I like growing\/evolving creatures and the like.<\/p>\n <p><strong>Negative Space<\/strong> &#8211; This is a term an artist would use. I don&#8217;t think I can use it for a game concept.<\/p>\n <p><strong>Shrinking World<\/strong> &#8211; Doesn&#8217;t immediately sound fun. Perhaps for a multiplayer game though? Now that I think of it that way, I wish I could have made it neutral.<\/p>\n <p><strong>Simplicity &#8211;<\/strong> Nah<\/p>\n <p><strong>Take One, Leave The Rest<\/strong> &#8211; A player chooses one item or character of many and has to play through the game with their choice. I like this idea.<\/p>\n <p><strong>There is No Right<\/strong> &#8211; I came here to make games, not become existential.<\/p>\n <p><strong>Time Loop<\/strong> &#8211; Nah<\/p>\n <p><strong>Where No Man Has Gone Before<\/strong> &#8211; That&#8217;s just sexist #feminism<\/p>","time":"April 13th, 2015 11:32 am","title":"Round 3 Winners and Nahs"}