The Journey of Development

I am a long-time GameMaker hobbyist, therefore I decided to keep developing in GameMaker studio for development speed reasons, while trying to keep somewhat close to the pico-8 look & feel, because I admire the pico-8 games. So I thought "Hey, what can one do on a 128x128 canvas? And how do I include it with the theme 'Depths'?"

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So I thought, "depths" can mean two things: the literal depth of the map/world (hence, the underground pyramid), but also "depth" as in: there is more dimension to what you see & interact with.

This led to an idea (word-for-word in my design document):

"You carry a crystal, and the camera follows that crystal. If you fall, you come out of the top of the screen again"

This way, the level itself would gain a whole dimension of depth, because just changing the camera position, the possibilities would change completely.

And by quickly hacking things together (as I usually do), I went from this... gifem2025/em4em5/em19em26/em25.gif ...to this... gifem2025/em4em6/em5em11/em39.gif ...to this! gifem2025/em4em7/em15em25/em16.gif

That's my thought process. How did you come up with your ideas & designs?

(If you like, have a look at DYAMID)