Depth Stable

Screenshot_6.png

Game Update

It’s been a few days, and we finally managed to fix that annoying error that was breaking the game.

We apologize to everyone who encountered it.

A Series of Issues

  1. ECS Currency Entity Issue
    The game is built on ECS, and we made a mistake where the currency entity wasn’t destroyed after being picked up. This quickly clogged the buffer, and eventually, around 4,000 entities caused a crash.

  2. Object Pool Spawning Issue
    We use an object pool to spawn various things, and it broke when, for example, 30 entities were spawned at once.

Additionally, our web build wasn’t working at first because entities wouldn’t receive data from their components if they were created outside the main thread.

In short, I ended up writing some crappy code.

A Huge Thank You!

To everyone who managed to check out the game – a HUGE thank you! We truly appreciate your feedback.

Even though time was really tight, we’re satisfied with the overall result (though the pixel shader in the enemy menu still doesn’t work – but we’re not going to fix that :D).