{"author_link":"\/users\/notexplosive","author_name":"NotExplosive","author_uid":"notexplosive","comments":[],"epoch":1744213389,"event":"LD57","format":"md","ldjam_node_id":414369,"likes":5,"metadata":{"p_key":"211077","p_author":"NotExplosive","p_authorkey":"1005017","p_urlkey":"450878","p_title":"Explorem Ipsum: a \"Problem Solving Game\" instead of a \"Puzzle Game\"","p_cat":"LDJam ","p_event":"LD57","p_time":"1744213389","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1005017","us_name":"NotExplosive","us_username":"notexplosive","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":6,"author":5017,"body":"![explorem thumbnail.png](\/\/\/raw\/993\/1\/z\/6bbc7.png)\n\n\nMy game is a Sokoban where you get items that change how you can traverse a puzzle. Most of the puzzles are designed around specific items, exploring the mechanical implications of each. But here's the twist: **you can keep the items and bring them into puzzles they weren't designed for.**\n\nThis might allow you \"cheese\" the puzzles with \"unintended\" solutions. But that's a good thing! I want you to feel clever, like you pulled a fast one over the puzzle.\n\nI want to give you a problem and some tools to solve it.\n\nIt's a very different headspace than \"traditional\" puzzle design where I'm trying to guide you towards a specific revelation about how the mechanics work.\n\nI also think making the game easier is good for a jam because people are more likely to actually finish it.\n\nYou can play it here!\nhttps:\/\/ldjam.com\/events\/ludum-dare\/57\/explorem-ipsum-the-catacombs-of-time","comments":0,"created":"2025-04-09T15:31:21Z","files":[],"files-timestamp":0,"id":414369,"love":5,"love-timestamp":"2025-04-09T17:38:39Z","meta":[],"modified":"2025-04-09T17:38:39Z","name":"Explorem Ipsum: a \"Problem Solving Game\" instead of a \"Puzzle Game\"","node-timestamp":"2025-04-09T15:43:09Z","parent":410433,"parents":[1,5,9,406845,410433],"path":"\/events\/ludum-dare\/57\/explorem-ipsum-the-catacombs-of-time\/explorem-ipsum-a-problem-solving-game-instead-of-a-puzzle-game","published":"2025-04-09T15:43:09Z","scope":"public","slug":"explorem-ipsum-a-problem-solving-game-instead-of-a-puzzle-game","subsubtype":"","subtype":"","type":"post","version":1307062},"node_metadata":{"n_key":"414369","n_urlkey":"450878","n_parent":"410433","n_path":"\/events\/ludum-dare\/57\/explorem-ipsum-the-catacombs-of-time\/explorem-ipsum-a-problem-solving-game-instead-of-a-puzzle-game","n_slug":"explorem-ipsum-a-problem-solving","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5017","n_created":"1744212681","n_modified":"1744220319","n_version":"1307062","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/explorem-ipsum-the-catacombs-of-time\/explorem-ipsum-a-problem-solving-game-instead-of-a-puzzle-game","text":"![explorem thumbnail.png](\/\/\/raw\/993\/1\/z\/6bbc7.png)\n\n\nMy game is a Sokoban where you get items that change how you can traverse a puzzle. Most of the puzzles are designed around specific items, exploring the mechanical implications of each. But here's the twist: **you can keep the items and bring them into puzzles they weren't designed for.**\n\nThis might allow you \"cheese\" the puzzles with \"unintended\" solutions. But that's a good thing! I want you to feel clever, like you pulled a fast one over the puzzle.\n\nI want to give you a problem and some tools to solve it.\n\nIt's a very different headspace than \"traditional\" puzzle design where I'm trying to guide you towards a specific revelation about how the mechanics work.\n\nI also think making the game easier is good for a jam because people are more likely to actually finish it.\n\nYou can play it here!\nhttps:\/\/ldjam.com\/events\/ludum-dare\/57\/explorem-ipsum-the-catacombs-of-time","title":"Explorem Ipsum: a \"Problem Solving Game\" instead of a \"Puzzle Game\"","wayback_source":[]}