{"author_link":"\/users\/ibandurist","author_name":"ibandurist","author_uid":"ibandurist","comments":[],"epoch":1744387023,"event":"LD57","format":"md","ldjam_node_id":414680,"likes":7,"metadata":{"p_key":"211252","p_author":"ibandurist","p_authorkey":"1410277","p_urlkey":"451056","p_title":"DepthsHouse \u2014 My First Game as a Developer on Ludum Dare!\u2728","p_cat":"LDJam ","p_event":"LD57","p_time":"1744387023","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1410277","us_name":"ibandurist","us_username":"ibandurist","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":410277,"body":"![photo_2025-04-07_08-04-14.jpg](\/\/\/raw\/5a2\/46\/z\/6bfeb.jpg)\n\nWhen the theme was announced, I froze for a second:\n\"So\u2026 an underwater game? But who\u2019s the protagonist? Who\u2019s the enemy?\"\n\n\ud83d\udcd3 I started sketching ideas and drawing concepts by hand\u2026\nThen it hit me:\n\"What if coral reefs\u2026 but on LSD?\" \ud83c\udf08\ud83d\udc20\n\n![photo_2025-04-09_01-38-26.jpg](\/\/\/raw\/5a2\/46\/z\/6bfea.jpg)\n\nAnd just like that, the psychedelic fish was born \u2014 my very first in-game enemy.\nI hand-sketched the concept and used AI tools to shape the final result:\n\n\ud83c\udfa8 **Enemy Creation Process**\n\n\u270f\ufe0f Hand-drawn sketch\n\n\ud83e\udde0 Concept art generated with ChatGPT\n\n\ud83e\uddf1 3D model created via Meshy AI\n\n![photo_2025-04-11_18-27-21.jpg](\/\/\/raw\/5a2\/46\/z\/6bff8.jpg)\n\n\ud83e\uddfc Mesh cleaned + animated in Blender\n\n\ud83e\udde9 Imported and implemented in Unity\n\n\ud83d\udd2b **Weapons**\nI focused on making the torpedo feel satisfying, with blood and explosion effects.\nAlso added an auto-rifle, switchable via mouse wheel.\nBullet impacts still need work, but the core mechanics are solid.\n\n![photo_2025-04-11_18-32-21.jpg](\/\/\/raw\/5a2\/46\/z\/6bffa.jpg)\n\n\ud83d\udc20 **Enemy Behavior**\nAll enemies are psychedelic fish \ud83d\udc1f\n\nThey spawn every 20 seconds\n\nThey chase the player using simple AI\n\nIncreasing numbers = increasing pressure\n\n![photo_2025-04-11_18-37-53.jpg](\/\/\/raw\/5a2\/46\/z\/6bffe.jpg)\n\n\ud83c\udf3f **Procedural Decorations**\nTo avoid manually placing corals and plants, I built a procedural spawner that:\n\nRandomizes size, rotation, and distance\n\nRuns at runtime\n\nKeeps each session visually unique and alive\n\n![photo_2025-04-11_18-32-25.jpg](\/\/\/raw\/5a2\/46\/z\/6c000.jpg)\n\n\ud83d\udd79 **Tech & Features**\nUnity + C#\n\nCharacter Controller\n\nWeapon switching (mouse wheel)\n\nHealth system + player death\n\nSimple UI (Canvas-based)\n\nCustom enemy animation (first ever \u2014 made in Blender!)\n\n![photo_2025-04-11_18-24-06.jpg](\/\/\/raw\/5a2\/46\/z\/6bff3.jpg)\n\n\ud83c\udf9e **Animation**\nThis was my first ever animation.\nRigging the fish, animating it in Blender, exporting to Unity \u2014 then watching it swim toward the player...\nI literally thought:\n\n\"I actually made this. Holy crap!\" \ud83d\ude4c\n\n\ud83d\udd07 **What About Sound?**\nI\u2019m a sound designer by profession, but... I ran out of time \ud83d\ude05\nSo, the jam version is silent. But don\u2019t worry \u2014\nThe post-jam build will have:\n\nUnderwater ambiance\n\nEnemy sounds\n\nWeapon SFX\n\nUI and hit feedback sounds\n\nAlready cooking up some juicy ideas \ud83e\udde0\ud83c\udfa7\n\n\ud83d\udca1 **Fun Fact**\nBack in Ludum Dare 41, I joined as a composer for a friend\u2019s team.\nThe track I wrote then was called\u2026 \u201cDepth.\u201d\nNow, years later, my first solo game drops \u2014 and the theme is \u201cDepths.\u201d\nCoincidence? I think not. \ud83d\ude04\n\n\ud83d\udd1a **Final Thoughts**\nDepthsHouse is my first real step as a solo indie dev.\nSure, it\u2019s a bit rough, a little janky \u2014 but I loved making it.\n\nIf you play it, I\u2019d love to hear your thoughts, feedback, suggestions, or bug reports.\n\nThanks for checking it out \u2764\ufe0f\nSee you at the next jam!","comments":0,"created":"2025-04-11T15:08:25Z","files":[],"files-timestamp":0,"id":414680,"love":7,"love-timestamp":"2025-04-11T16:45:37Z","meta":[],"modified":"2025-04-11T16:45:37Z","name":"\ud83c\udfaeDepthsHouse \u2014 My First Game as a Developer on Ludum Dare!\ud83d\udc1f\u2728","node-timestamp":"2025-04-11T15:57:03Z","parent":410657,"parents":[1,5,9,406845,410657],"path":"\/events\/ludum-dare\/57\/depthshouse\/depthshouse-my-first-game-as-a-developer-on-ludum-dare","published":"2025-04-11T15:57:03Z","scope":"public","slug":"depthshouse-my-first-game-as-a-developer-on-ludum-dare","subsubtype":"","subtype":"","type":"post","version":1309071},"node_metadata":{"n_key":"414680","n_urlkey":"451056","n_parent":"410657","n_path":"\/events\/ludum-dare\/57\/depthshouse\/depthshouse-my-first-game-as-a-developer-on-ludum-dare","n_slug":"depthshouse-my-first-game-as-a-d","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"410277","n_created":"1744384105","n_modified":"1744389937","n_version":"1309071","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/depthshouse\/depthshouse-my-first-game-as-a-developer-on-ludum-dare","text":"![photo_2025-04-07_08-04-14.jpg](\/\/\/raw\/5a2\/46\/z\/6bfeb.jpg)\n\nWhen the theme was announced, I froze for a second:\n\"So\u2026 an underwater game? But who\u2019s the protagonist? Who\u2019s the enemy?\"\n\n\ud83d\udcd3 I started sketching ideas and drawing concepts by hand\u2026\nThen it hit me:\n\"What if coral reefs\u2026 but on LSD?\" \ud83c\udf08\ud83d\udc20\n\n![photo_2025-04-09_01-38-26.jpg](\/\/\/raw\/5a2\/46\/z\/6bfea.jpg)\n\nAnd just like that, the psychedelic fish was born \u2014 my very first in-game enemy.\nI hand-sketched the concept and used AI tools to shape the final result:\n\n\ud83c\udfa8 **Enemy Creation Process**\n\n\u270f\ufe0f Hand-drawn sketch\n\n\ud83e\udde0 Concept art generated with ChatGPT\n\n\ud83e\uddf1 3D model created via Meshy AI\n\n![photo_2025-04-11_18-27-21.jpg](\/\/\/raw\/5a2\/46\/z\/6bff8.jpg)\n\n\ud83e\uddfc Mesh cleaned + animated in Blender\n\n\ud83e\udde9 Imported and implemented in Unity\n\n\ud83d\udd2b **Weapons**\nI focused on making the torpedo feel satisfying, with blood and explosion effects.\nAlso added an auto-rifle, switchable via mouse wheel.\nBullet impacts still need work, but the core mechanics are solid.\n\n![photo_2025-04-11_18-32-21.jpg](\/\/\/raw\/5a2\/46\/z\/6bffa.jpg)\n\n\ud83d\udc20 **Enemy Behavior**\nAll enemies are psychedelic fish \ud83d\udc1f\n\nThey spawn every 20 seconds\n\nThey chase the player using simple AI\n\nIncreasing numbers = increasing pressure\n\n![photo_2025-04-11_18-37-53.jpg](\/\/\/raw\/5a2\/46\/z\/6bffe.jpg)\n\n\ud83c\udf3f **Procedural Decorations**\nTo avoid manually placing corals and plants, I built a procedural spawner that:\n\nRandomizes size, rotation, and distance\n\nRuns at runtime\n\nKeeps each session visually unique and alive\n\n![photo_2025-04-11_18-32-25.jpg](\/\/\/raw\/5a2\/46\/z\/6c000.jpg)\n\n\ud83d\udd79 **Tech & Features**\nUnity + C#\n\nCharacter Controller\n\nWeapon switching (mouse wheel)\n\nHealth system + player death\n\nSimple UI (Canvas-based)\n\nCustom enemy animation (first ever \u2014 made in Blender!)\n\n![photo_2025-04-11_18-24-06.jpg](\/\/\/raw\/5a2\/46\/z\/6bff3.jpg)\n\n\ud83c\udf9e **Animation**\nThis was my first ever animation.\nRigging the fish, animating it in Blender, exporting to Unity \u2014 then watching it swim toward the player...\nI literally thought:\n\n\"I actually made this. Holy crap!\" \ud83d\ude4c\n\n\ud83d\udd07 **What About Sound?**\nI\u2019m a sound designer by profession, but... I ran out of time \ud83d\ude05\nSo, the jam version is silent. But don\u2019t worry \u2014\nThe post-jam build will have:\n\nUnderwater ambiance\n\nEnemy sounds\n\nWeapon SFX\n\nUI and hit feedback sounds\n\nAlready cooking up some juicy ideas \ud83e\udde0\ud83c\udfa7\n\n\ud83d\udca1 **Fun Fact**\nBack in Ludum Dare 41, I joined as a composer for a friend\u2019s team.\nThe track I wrote then was called\u2026 \u201cDepth.\u201d\nNow, years later, my first solo game drops \u2014 and the theme is \u201cDepths.\u201d\nCoincidence? I think not. \ud83d\ude04\n\n\ud83d\udd1a **Final Thoughts**\nDepthsHouse is my first real step as a solo indie dev.\nSure, it\u2019s a bit rough, a little janky \u2014 but I loved making it.\n\nIf you play it, I\u2019d love to hear your thoughts, feedback, suggestions, or bug reports.\n\nThanks for checking it out \u2764\ufe0f\nSee you at the next jam!","title":"DepthsHouse \u2014 My First Game as a Developer on Ludum Dare!\u2728","wayback_source":[]}