{"author_name":"nightlord","cat":"LD #32","comments":[{"author_name":"TwixtorTitan","time":"April 13, 2015 12:42 am","epoch":1428903720,"text":"What do you mean with programmatic vector graphics and imported pixel graphics?","spam":"N"},{"author_name":"nightlord","time":"April 13, 2015 8:55 am","epoch":1428933300,"text":"vector graphics = pentagons, hexagons, octagons etc, I have a make_ngon() function that creates them<br \/>\n imported pixel graphics = stuff i can draw in gimp and then &#8220;import&#8221; as a sprite or  a background image","spam":"N"}],"epoch":1428898320,"likes":2,"metadata":{"p_key":"21133","p_author":"nightlord","p_authorkey":"1146","p_urlkey":"56479","p_title":"Warmup weekend result","p_cat":"LD #32","p_event":"LD32","p_time":"1428898320","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"1146","us_name":"nightlord","us_username":"nightlord","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>A picture is worth a thousand words:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Capture.png\"><img class=\"alignnone size-medium wp-image-437954\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Capture-300x206.png\" alt=\"Capture\" width=\"300\" height=\"206\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Capture-300x206.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/Capture.png 400w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Well OK, maybe not this picture <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> how about a download <a href=\"http:\/\/nightnetwork.org\/files\/games\/nfb_game_template.zip\">link <\/a>?<\/p>\n <p>I&#8217;m quite happy with the results.<\/p>\n <ul>\n <li>engine up and running and very small (&lt; 1000 lines of code)<\/li>\n <li>used programmatic vector graphics and \u00a0&#8220;imported&#8221; pixel graphics<\/li>\n <li>added sound support for looping background music as well as one shot sound effects and &#8220;imported&#8221; sounds<\/li>\n <li>basic input, collision detection, win\/lose condition checking done<\/li>\n <li>main menu screens, win screen works.<\/li>\n <li>levels can be designed in text editor<\/li>\n <\/ul>\n <p>This can support quite a few genres:\u00a0shoot&#8217;em ups, platformers, maze explorers, and puzzle&#8217;s come to mind<\/p>\n <p>It&#8217;s worth repeating how much difference the Kaitila book made on my preparation and perspective on LD.<\/p>\n <p>&nbsp;<\/p>","time":"April 12th, 2015 11:12 pm","title":"Warmup weekend result"}