{"author_link":"\/users\/scoobysnacks","author_name":"ScoobySnacks","author_uid":"scoobysnacks","comments":[],"epoch":1744570977,"event":"LD57","format":"md","ldjam_node_id":414889,"likes":2,"metadata":{"p_key":"211362","p_author":"ScoobySnacks","p_authorkey":"1409065","p_urlkey":"451167","p_title":" DEVOUR - 60 Comments Later","p_cat":"LDJam ","p_event":"LD57","p_time":"1744570977","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1409065","us_name":"ScoobySnacks","us_username":"scoobysnacks","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":409065,"body":"![ezgif-5d1e9493198552.gif](\/\/\/raw\/9ed\/36\/z\/6c279.gif)\n\nOver the last week, I\u2019ve been going through your comments, and I\u2019m super grateful for the thoughtful feedback.  \nHere's a short summary of what worked \u2014 and what could be improved:\n\n---\n\n##  **What Worked**\n\nPlayers consistently praised the **mood**, **minimalistic art**, and the **sense of progression**.  \nThe role-reversal of *being the monster* really landed.\n\n>  *\u201cI love the atmosphere \u2014 calm and spooky.\u201d*  \n>  *\u201cPlaying as a horror beyond human comprehension: amazing.\u201d*  \n>  *\u201cThe visuals are beautiful.\u201d*  \n>  *\u201cMusic and sound effects fit the mood perfectly.\u201d*  \n>  *\u201cReaching further and further felt satisfying.\u201d*\n\n---\n\n## **What Needs Work**\n\nThere\u2019s a clear interest in **more depth**, a **stronger payoff**, and perhaps **pressure mechanics** to encourage fast feeding or risk.\n\n>  *\u201cIt was very easy to dodge everything.\u201d*  \n>  *\u201cFelt short, I expected more.\u201d*  \n>  *\u201cWish the tongue moved faster later in the game.\u201d*  \n>  *\u201cWasn\u2019t clear you could ignore spikes after reaching past them.\u201d*\n\n---\n\n##  **Final Thoughts**\n\nThis jam was a blast, and your comments helped me see **DEVOUR** not just as a jam game \u2014 but as a foundation for something more.\n\n---\n\n\ud83d\udc49 **Haven\u2019t played yet?**  \n\n[![bd33b653-aaa2-4fab-a194-c96bf53e00b6 - Copy.png](\/\/\/raw\/9ed\/36\/z\/6c27a.png)](https:\/\/ldjam.com\/events\/ludum-dare\/57\/devour)\n","comments":1,"comments-timestamp":"2025-04-13T19:18:53Z","created":"2025-04-13T18:39:03Z","files":[],"files-timestamp":0,"id":414889,"love":2,"love-timestamp":"2025-04-23T13:28:32Z","meta":[],"modified":"2025-04-23T13:28:32Z","name":"\ud83d\udc19 DEVOUR - 60 Comments Later","node-timestamp":"2025-04-13T19:18:42Z","parent":409238,"parents":[1,5,9,406845,409238],"path":"\/events\/ludum-dare\/57\/devour\/devour-feedback-summary-thank-you","published":"2025-04-13T19:02:57Z","scope":"public","slug":"devour-feedback-summary-thank-you","subsubtype":"","subtype":"","type":"post","version":1310102},"node_metadata":{"n_key":"414889","n_urlkey":"451167","n_parent":"409238","n_path":"\/events\/ludum-dare\/57\/devour\/devour-feedback-summary-thank-you","n_slug":"devour-feedback-summary-thank-yo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"409065","n_created":"1744569543","n_modified":"1745414912","n_version":"1310102","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/devour\/devour-feedback-summary-thank-you","text":"![ezgif-5d1e9493198552.gif](\/\/\/raw\/9ed\/36\/z\/6c279.gif)\n\nOver the last week, I\u2019ve been going through your comments, and I\u2019m super grateful for the thoughtful feedback.  \nHere's a short summary of what worked \u2014 and what could be improved:\n\n---\n\n##  **What Worked**\n\nPlayers consistently praised the **mood**, **minimalistic art**, and the **sense of progression**.  \nThe role-reversal of *being the monster* really landed.\n\n>  *\u201cI love the atmosphere \u2014 calm and spooky.\u201d*  \n>  *\u201cPlaying as a horror beyond human comprehension: amazing.\u201d*  \n>  *\u201cThe visuals are beautiful.\u201d*  \n>  *\u201cMusic and sound effects fit the mood perfectly.\u201d*  \n>  *\u201cReaching further and further felt satisfying.\u201d*\n\n---\n\n## **What Needs Work**\n\nThere\u2019s a clear interest in **more depth**, a **stronger payoff**, and perhaps **pressure mechanics** to encourage fast feeding or risk.\n\n>  *\u201cIt was very easy to dodge everything.\u201d*  \n>  *\u201cFelt short, I expected more.\u201d*  \n>  *\u201cWish the tongue moved faster later in the game.\u201d*  \n>  *\u201cWasn\u2019t clear you could ignore spikes after reaching past them.\u201d*\n\n---\n\n##  **Final Thoughts**\n\nThis jam was a blast, and your comments helped me see **DEVOUR** not just as a jam game \u2014 but as a foundation for something more.\n\n---\n\n\ud83d\udc49 **Haven\u2019t played yet?**  \n\n[![bd33b653-aaa2-4fab-a194-c96bf53e00b6 - Copy.png](\/\/\/raw\/9ed\/36\/z\/6c27a.png)](https:\/\/ldjam.com\/events\/ludum-dare\/57\/devour)\n","title":" DEVOUR - 60 Comments Later","wayback_source":[]}