{"author_name":"commanderstitch","cat":"LD #32","comments":[],"epoch":1428871200,"likes":1,"metadata":{"p_key":"21144","p_author":"commanderstitch","p_authorkey":"14366","p_urlkey":"56490","p_title":"Irma Irn!","p_cat":"LD #32","p_event":"LD32","p_time":"1428871200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"14366","us_name":"commanderstitch","us_username":"\/author\/commanderstitch\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/LD32smallimage_png.png\"><img class=\"aligncenter size-full wp-image-437848\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/LD32smallimage_png.png\" alt=\"LD32smallimage_png\" width=\"100\" height=\"100\" \/><\/a>I&#8217;m here, i&#8217;m going to attempt to use in a logic and meaningful way this setup:<\/p>\n <p><strong>engine<\/strong>: sfml\/c++, maybe additions like &#8220;basic engine&#8221; on top of it. not sure yet, i&#8217;m still testing things.<\/p>\n <p><strong>images<\/strong>: paint.net<\/p>\n <p><strong>tiles<\/strong>: maybe tiled. Looking for a good way to handle tile maps.<\/p>\n <p><strong>sound<\/strong>: audacity, cause my sounds are the best everz.<\/p>\n <p><strong>ide<\/strong>: visual studio 2013:community(yay!)<\/p>\n <p><strong>Foood<\/strong>: loads of fun things like cheeze itz, rice cakes, robineggs(wait, that&#8217;s food? LOLz), salsa zesty pringles.<\/p>\n <p><strong>drinks<\/strong>: a plethera of various kinds of fruit juices of all kinds, truely the best thing ever while coding along like a freight train to tease the senses. \ud83d\ude00<\/p>\n <p>&nbsp;<\/p>","time":"April 12th, 2015 3:40 pm","title":"Irma Irn!"}