Dev Update: New Weapons, Smarter Fish & Spiky Coral Mayhem

https://www.youtube.com/watch?v=cL74ohXo-Yg
I kept working on my very first Unity game — and it’s getting weirder and wilder! Now it’s even more fun to dive deep and fight off insane psychedelic fish in the abyss.
DepthHouse is a first-person shooter, where you play as a lone diver who dares to descend into the depths of a cursed place — a place where no ship has ever returned. They call it The House of Depths — home to deranged, bloodthirsty creatures lurking in the coral shadows.
🔫 Weapons System Overhaul You can now wield more than one weapon — and they’re deadly:
Pistol Precise, reliable, with crisp feedback and adjustable damage. A solid pick when you want control.
Shotgun Fires multiple projectiles at once, with a juicy spread and devastating close-range impact.
Weapon Switching Swap weapons on the fly with UI reacting dynamically. Each gun has its own icon, behavior, and HUD feedback.
All of this is powered by a modular system — new weapons are easy to add with just a few tweaks in the Inspector.
🐟 Enemy & Environment Interactions Enemies now actually bounce off coral and terrain (thanks to Mesh Colliders)
No more fish clipping through solid matter — they feel grounded, desperate, and dangerously alive
Player and enemy physics interact with the world in a tactile, juicy way
🪸 Coral System Upgrade Coral now spawns with randomized scale, rotation, and proper orientation
No more upside-down reefs!
Mesh Colliders are optimized for accurate collisions without hurting performance
👁 User Interface Touches Animated weapon icons and dynamic UI reactions to shooting and switching
Responsive crosshair with visual feedback

🐡 New (Very Spiky) Friend Appears There's a new character lurking in the depths — say hello to the pufferfish 🐡 Well... she’s not doing much yet. Just floating there ominously, animated and silently judging.
Yes — I animated her myself in Blender (again)! Right now, she’s passive, just... watching. But in future updates, she’ll become something special.
What exactly will she do? Let’s just say... she’s got a unique trick up her spines. But that’s a secret — for now.
💀 The Depth Calls 🧠 Can you survive when the fish can smell your presence… and their numbers never stop growing? They don’t get tired. They don’t hesitate. They’re like… well, fish in water.
🎮 The updated post-compo version of DepthHouse is available on the game page:
https://ldjam.com/events/ludum-dare/57/depthshouse
I’d be super grateful if you give both versions a try — the original compo build and the updated one — and leave your feedback along with an honest rating for the prototype 🌊🐡
Every bit of input helps make the game better. Thanks for diving into the depths with me! 💙