Dev Update: New Weapons, Smarter Fish & Spiky Coral Mayhem

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https://www.youtube.com/watch?v=cL74ohXo-Yg

I kept working on my very first Unity game — and it’s getting weirder and wilder! Now it’s even more fun to dive deep and fight off insane psychedelic fish in the abyss.

DepthHouse is a first-person shooter, where you play as a lone diver who dares to descend into the depths of a cursed place — a place where no ship has ever returned. They call it The House of Depths — home to deranged, bloodthirsty creatures lurking in the coral shadows.

🔫 Weapons System Overhaul You can now wield more than one weapon — and they’re deadly:

Pistol Precise, reliable, with crisp feedback and adjustable damage. A solid pick when you want control.

Shotgun Fires multiple projectiles at once, with a juicy spread and devastating close-range impact.

Weapon Switching Swap weapons on the fly with UI reacting dynamically. Each gun has its own icon, behavior, and HUD feedback.

All of this is powered by a modular system — new weapons are easy to add with just a few tweaks in the Inspector.

🐟 Enemy & Environment Interactions Enemies now actually bounce off coral and terrain (thanks to Mesh Colliders)

No more fish clipping through solid matter — they feel grounded, desperate, and dangerously alive

Player and enemy physics interact with the world in a tactile, juicy way

🪸 Coral System Upgrade Coral now spawns with randomized scale, rotation, and proper orientation

No more upside-down reefs!

Mesh Colliders are optimized for accurate collisions without hurting performance

👁 User Interface Touches Animated weapon icons and dynamic UI reactions to shooting and switching

Responsive crosshair with visual feedback

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🐡 New (Very Spiky) Friend Appears There's a new character lurking in the depths — say hello to the pufferfish 🐡 Well... she’s not doing much yet. Just floating there ominously, animated and silently judging.

Yes — I animated her myself in Blender (again)! Right now, she’s passive, just... watching. But in future updates, she’ll become something special.

What exactly will she do? Let’s just say... she’s got a unique trick up her spines. But that’s a secret — for now.

💀 The Depth Calls 🧠 Can you survive when the fish can smell your presence… and their numbers never stop growing? They don’t get tired. They don’t hesitate. They’re like… well, fish in water.

🎮 The updated post-compo version of DepthHouse is available on the game page:

https://ldjam.com/events/ludum-dare/57/depthshouse

I’d be super grateful if you give both versions a try — the original compo build and the updated one — and leave your feedback along with an honest rating for the prototype 🌊🐡

Every bit of input helps make the game better. Thanks for diving into the depths with me! 💙