{"author_name":"Jan Peter (jpdev)","cat":"LD #32","comments":[],"epoch":1428823740,"likes":0,"metadata":{"p_key":"21185","p_author":"Jan Peter (jpdev)","p_authorkey":"34367","p_urlkey":"56533","p_title":"prepared the folder\u2026","p_cat":"LD #32","p_event":"LD32","p_time":"1428823740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34367","us_name":"Jan Peter (jpdev)","us_username":"jpdev","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Looking forward to next weekend!<\/p>\n <p>Just prepared the project directory for ld32..<\/p>\n <p>Downloaded the latest version of phaser.io (which is the web game lib of my choice)<\/p>\n <p>Setup the base npm\/grunt build script..<\/p>\n <p>.. checked that all my tools are ready (inkscape, spriter, webstorm)<\/p>\n <p>Looking really forward to it &#8211; first ludum dare that I am going to use inkscape and spriter. (Started learning both since the beginning of 2015)<\/p>\n <p>See you at the compo <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&nbsp;<\/p>","time":"April 12th, 2015 2:29 am","title":"prepared the folder\u2026"}