Brainstorming DONE! ✅

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The theme is OLD TECH, and a flood of visual references hit us right out of the gate: nostalgic dives into obsolete machinery, dial-up internet screeching over landlines, winding cassette tapes with a pencil, Tamagotchis, and retro Dendy consoles—take your pick. But picking an aesthetic isn't enough; you can't build a game on vibes alone.

🔹 First, the gameplay foundation: a single room, tight routine loops—closest reference is ReStory.

🔹 Next, the core mechanic: assembling a newspaper layout by fitting articles and clippings onto a grid like Tetris—reference: Backpack Battles.

🔹 Then, the setting: a nation gripped by conflict, and we're a printing press worker—think Papers, Please.

🔹 And finally, the narrative: night shifts, the previous typesetter was hauled off to parts unknown, and we lay out the final print edition. We decide what makes the front page, while shady figures drop by offering scoops—or threatening our lives to spike a story before morning.

Where is this going to lead us?