{"author_link":"\/users\/mikeware","author_name":"mikeware","author_uid":"mikeware","comments":[],"epoch":1792212016,"event":"LD60","format":"md","ldjam_node_id":435040,"likes":2,"live_source":{"record":"runs\/20261017T054529.414011Z\/records\/0002.json","object":"objects\/88f8613321df39bc4671fa1702cf425d25da5fb9e7d309b33e8eea51f67f60db","sha256":"88f8613321df39bc4671fa1702cf425d25da5fb9e7d309b33e8eea51f67f60db","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/435054+435055+435053+435051+435052+435050+435049+435048+435047+434792+433200+435044+433554+435041+435043+435042+435040+435039+435034+435038+435033+433371+435030+435032+435031+435029+435027+435028+435026+435025+435024+435022+432870+435021+433129+435020+433084+433306+435018+435019+435017+435015+435014+434984+435012+435009+435008+435007+433534+435006","captured_at":1792215932},"metadata":{"p_key":"212034","p_author":"mikeware","p_authorkey":"1014298","p_urlkey":"451866","p_title":"WIP - Old Tech - Morse Code?","p_cat":"LDJam ","p_event":"LD60","p_time":"1792212016","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1014298","us_name":"mikeware","us_username":"mikeware","event_start":"0","event_key":"121","event_name":"Ludum Dare 60"},"node":{"id":435040,"parent":434269,"_superparent":432763,"author":14298,"type":"post","subtype":"","subsubtype":"","published":"2026-10-17T04:40:16Z","created":"2026-10-17T04:35:28Z","modified":"2026-10-17T05:37:30Z","_trust":1,"version":1379168,"slug":"wip-old-tech-morse-code","name":"WIP - Old Tech - Morse Code?","body":"Been exploring down the path of Morse Code as the old technology. It wasn't my original line which was going to involve QBASIC (my first programming language)... \ud83d\ude05\n\n![LD60-MorseCode.png](\/\/\/raw\/ad7\/3\/z\/736bc.png)\n\n_(Using C# and Godot via 2dog)_\n\nStill figuring out what I want the name to be...\n\nBeen playing too much with fonts and trying to figure out the aesthetic I want for the game, but finally dug into some coding and have an audio manager setup... I played a test audio file. I need to get it a bit more established to handle outputting the morse code bits, but I have some dots and dashes generated via BFXR.\n\nI had tested my web export before, but I should do that again quick now that I have a sound to play, see if that works OK.\n\nNeed to get some food, remember breaks folks!","scope":"public","node-timestamp":"2026-10-17T04:40:16Z","meta":[],"path":"\/events\/ludum-dare\/60\/$434269\/wip-old-tech-morse-code","parents":[1,5,9,432763,434269],"files":[],"files-timestamp":0,"love":2,"love-timestamp":"2026-10-17T05:37:30Z","comments":0,"_collation":{"event":"LD60"},"_live_source":{"record":"runs\/20261017T054529.414011Z\/records\/0002.json","object":"objects\/88f8613321df39bc4671fa1702cf425d25da5fb9e7d309b33e8eea51f67f60db","sha256":"88f8613321df39bc4671fa1702cf425d25da5fb9e7d309b33e8eea51f67f60db","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/435054+435055+435053+435051+435052+435050+435049+435048+435047+434792+433200+435044+433554+435041+435043+435042+435040+435039+435034+435038+435033+433371+435030+435032+435031+435029+435027+435028+435026+435025+435024+435022+432870+435021+433129+435020+433084+433306+435018+435019+435017+435015+435014+434984+435012+435009+435008+435007+433534+435006","captured_at":1792215932},"magic":[]},"node_metadata":{"n_key":"435040","n_urlkey":"451866","n_parent":"434269","n_path":"\/events\/ludum-dare\/60\/$434269\/wip-old-tech-morse-code","n_slug":"wip-old-tech-morse-code","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14298","n_created":"1792211728","n_modified":"1792215450","n_version":"1379168","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/60\/$434269\/wip-old-tech-morse-code","text":"Been exploring down the path of Morse Code as the old technology. It wasn't my original line which was going to involve QBASIC (my first programming language)... \ud83d\ude05\n\n![LD60-MorseCode.png](https:\/\/static.ldjam.com\/raw\/ad7\/3\/z\/736bc.png)\n\n_(Using C# and Godot via 2dog)_\n\nStill figuring out what I want the name to be...\n\nBeen playing too much with fonts and trying to figure out the aesthetic I want for the game, but finally dug into some coding and have an audio manager setup... I played a test audio file. I need to get it a bit more established to handle outputting the morse code bits, but I have some dots and dashes generated via BFXR.\n\nI had tested my web export before, but I should do that again quick now that I have a sound to play, see if that works OK.\n\nNeed to get some food, remember breaks folks!","title":"WIP - Old Tech - Morse Code?","wayback_source":{"record":"runs\/20261017T044604.523410Z\/records\/0002.json","object":"objects\/2a00ec151bedc2b528ad8148b1ac53508f0a532532767c5977f9119f75e12572","sha256":"2a00ec151bedc2b528ad8148b1ac53508f0a532532767c5977f9119f75e12572","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/435042+435040+435039+435041+435034+435038+433554+435033+433371+435030+435032+435031+434792+435029+435027+435028+435026+435025+435024+435022+432870+435021+433129+435020+433084+433306+435018+435019+435017+435015+435014+434984+435012+435009+435008+435007+433534+435006+435003+435001+434998+435000+434999+434979+434994+433459+434995+434997+434996+434993","captured_at":1792212367}}