{"author_link":"\/users\/honey-pony","author_name":"Honey Pony","author_uid":"honey-pony","comments":[],"epoch":1792218462,"event":"LD60","format":"md","ldjam_node_id":435067,"likes":12,"live_source":{"record":"runs\/20261017T123104.523747Z\/records\/0014.json","object":"objects\/42222ef9452d64c5a8e4b2a7dd6377317daa5a2020e554c43fb80691daf336cf","sha256":"42222ef9452d64c5a8e4b2a7dd6377317daa5a2020e554c43fb80691daf336cf","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/435100+434001+435099+435096+433374+435082+435095+435094+435093+435089+435090+435088+435087+435086+435085+435084+435083+435073+435081+435080+435079+435078+435077+432994+432833+435076+435075+435067+435072+435071+435070+435069+435065+435066+435064+435063+433063+435061+435058+435060+435057+435056+435054+435055+435053+435051+435052+435050+435049+435048","captured_at":1792240378},"metadata":{"p_key":"212046","p_author":"Honey Pony","p_authorkey":"1162497","p_urlkey":"451878","p_title":"Initial progress!","p_cat":"LDJam ","p_event":"LD60","p_time":"1792218462","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1162497","us_name":"Honey Pony","us_username":"honey-pony","event_start":"0","event_key":"121","event_name":"Ludum Dare 60"},"node":{"id":435067,"parent":434239,"_superparent":432763,"author":162497,"type":"post","subtype":"","subsubtype":"","published":"2026-10-17T06:27:42Z","created":"2026-10-17T06:11:37Z","modified":"2026-10-17T12:27:14Z","_trust":8,"version":1379236,"slug":"initial-progress","name":"Initial progress!","body":"Against any possible good judgement, I have decided to work on a platforming game and write new bindings to various Macroquad helper libraries as I go.\n\nSo, I have spent a couple hours fighting with my horrible, horrible Rust code to bind everything together. I am really feeling like I need a smarter way to handle such things, but oh well.\n\nAll that is to say I have done the very annoying: I have a Tiled map loading into my PonieScript game, and providing both graphics and physics. I have not actually designed anything meaningful in terms of gameplay so far. Oops!\n\nI do have a concept for the game, based on an idea I had for a game a couple months ago. I am not sure I will be able to really get it to a point where it communicates the idea, when working under such time constraints and self-imposed programming environment jank, but I'll give it a try.\n\n![2026-10-1702-19-52-ezgif.com-video-to-gif-converter.gif](\/\/\/raw\/1ca\/72\/z\/736cd.gif)","scope":"public","node-timestamp":"2026-10-17T06:27:42Z","meta":[],"path":"\/events\/ludum-dare\/60\/$434239\/initial-progress","parents":[1,5,9,432763,434239],"files":[],"files-timestamp":0,"love":12,"love-timestamp":"2026-10-17T12:27:14Z","comments":1,"comments-timestamp":"2026-10-17T07:39:47Z","_collation":{"event":"LD60"},"_live_source":{"record":"runs\/20261017T123104.523747Z\/records\/0014.json","object":"objects\/42222ef9452d64c5a8e4b2a7dd6377317daa5a2020e554c43fb80691daf336cf","sha256":"42222ef9452d64c5a8e4b2a7dd6377317daa5a2020e554c43fb80691daf336cf","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/435100+434001+435099+435096+433374+435082+435095+435094+435093+435089+435090+435088+435087+435086+435085+435084+435083+435073+435081+435080+435079+435078+435077+432994+432833+435076+435075+435067+435072+435071+435070+435069+435065+435066+435064+435063+433063+435061+435058+435060+435057+435056+435054+435055+435053+435051+435052+435050+435049+435048","captured_at":1792240378},"magic":[]},"node_metadata":{"n_key":"435067","n_urlkey":"451878","n_parent":"434239","n_path":"\/events\/ludum-dare\/60\/$434239\/initial-progress","n_slug":"initial-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"162497","n_created":"1792217497","n_modified":"1792240034","n_version":"1379236","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/60\/$434239\/initial-progress","text":"Against any possible good judgement, I have decided to work on a platforming game and write new bindings to various Macroquad helper libraries as I go.\n\nSo, I have spent a couple hours fighting with my horrible, horrible Rust code to bind everything together. I am really feeling like I need a smarter way to handle such things, but oh well.\n\nAll that is to say I have done the very annoying: I have a Tiled map loading into my PonieScript game, and providing both graphics and physics. I have not actually designed anything meaningful in terms of gameplay so far. Oops!\n\nI do have a concept for the game, based on an idea I had for a game a couple months ago. I am not sure I will be able to really get it to a point where it communicates the idea, when working under such time constraints and self-imposed programming environment jank, but I'll give it a try.\n\n![2026-10-1702-19-52-ezgif.com-video-to-gif-converter.gif](https:\/\/static.ldjam.com\/raw\/1ca\/72\/z\/736cd.gif)","title":"Initial progress!","wayback_source":{"record":"runs\/20261017T063022.462105Z\/records\/0002.json","object":"objects\/9c4c6eacf991d12da77d93b1f86158579b133641e07fb2c04dcdfc24a4183cb4","sha256":"9c4c6eacf991d12da77d93b1f86158579b133641e07fb2c04dcdfc24a4183cb4","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/435067+435072+435071+435070+435069+435065+435066+435064+435063+433063+435062+435061+435058+435060+435057+435056+435054+435055+435053+435051+435052+435050+435049+435048+435047+434792+433200+435044+433554+435041+435043+435042+435040+435039+435034+435038+435033+433371+435030+435032+435031+435029+435027+435028+435026+435025+435024+435022+432870+435021","captured_at":1792218625}}