Sgt. Bean reporting
When I woke up and saw the theme I naturally jumped out of bed grabbed my trusty musket and started firing, that is my style sir!
(If you get the reference I love you, if you don't you are missing out on a great series!)
For this Ludum Dare I want to seriously cut back on the development features and focus on game feel and design. The concept is very simple, you are a napoleonic area solider with your trusty musket lost in a dark forest with some very strange noises approching.
Step one was making Sgt. Bean out of basic shapes because I ain't touching blender, thats for talented people. So I installed ProBuilder and learned that making hair is really hard:


But a few iterations later Sgt. Bean is ready for his adventure in the forest! (How will I get trees? why didnt I make this an adventure in the very generic grey cubes?!, help!)
