Meanwhile, the game finally has a title!

THE LAST WORD
We spent the entire day grinding non-stop. Roughly 75% of the core mechanics are already locked down, along with a major system designed specifically for branching dialogue and narrative events.
All day long, I kept coding with this lingering thought: "No way, there’s no pulling this off in time—it’s just way too much scope." The pieces just weren't quite clicking into place.
It wasn't until late this evening, when the team regrouped to sync and showcase our progress, that it finally hit me: we got an insane amount done, and we are actually well on track to hit our deadlines.
Two days left to go. The night-shift crew is taking over now, and I’ll be tagging them out first thing tomorrow morning. I’ll probably wake up to another jaw-dropping surprise seeing how much the visual presentation has evolved overnight.
By the way, tomorrow is my birthday, and it looks like I'll be celebrating it knee-deep in code!
We might even roll out the first round of playtests tomorrow. Having you guys play it would be the best birthday gift ever.