{"author_name":"Ace","cat":"LD #32","comments":[],"epoch":1428678900,"likes":0,"metadata":{"p_key":"21218","p_author":"Ace","p_authorkey":"10247","p_urlkey":"56566","p_title":"Is it really that time again?","p_cat":"LD #32","p_event":"LD32","p_time":"1428678900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10247","us_name":"Ace","us_username":"ace","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>So, I&#8217;ve completely forgotten to write my entry post I just realized. Hopefully this&#8217;ll go better than the MiniLD I tried earlier, so I can get a proper game out and have some fun.<\/p>\n <p>I&#8217;m going to stick to writing the game in C++ for this entry too, though I&#8217;m very much wanting to do this game with the OpenSceneGraph library instead of SFML like I usually do. I just need to get myself a crash course in doing scene graphs in games, which I&#8217;m hoping I&#8217;ll have time for during the warmup.<br \/>\n If I can&#8217;t get my head around it then I&#8217;m going to fall back to SFML as a safe card though.<\/p>\n <p>So my tools will most likely be;<\/p>\n <ul>\n <li>CMake<\/li>\n <li>Visual Studio 2103 \/ Vim + Makefiles + Clang + GCC<\/li>\n <li>Gimp<\/li>\n <li>Blender<\/li>\n <li>Audacity<\/li>\n <li>cgMusic<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <ul>\n <li>C++11<\/li>\n <li>Angelscript<\/li>\n <li>OSG \/ SFML<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>If anyone has knowlege about doing scene graphs I&#8217;d love to hear some comments on this plan, apart from that though I wish you all a nice Compo and a nice Jam.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"April 10th, 2015 10:15 am","title":"Is it really that time again?"}