{"author_link":"\/users\/victoneix","author_name":"victoneix","author_uid":"victoneix","comments":[],"epoch":1792282204,"event":"LD60","format":"md","ldjam_node_id":435381,"likes":9,"live_source":{"record":"runs\/20261018T094504.528219Z\/records\/0010.json","object":"objects\/f599607b0e6fd2f0f1886d33ed90a2cd50c6ad77a5222ba91422ce92c36645b4","sha256":"f599607b0e6fd2f0f1886d33ed90a2cd50c6ad77a5222ba91422ce92c36645b4","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/435420+435417+435418+435416+435415+435414+434792+435413+434138+434923+434846+435412+432826+434860+435411+435394+435410+435409+435408+435407+435405+435406+435404+435402+435403+435401+435400+435398+432870+435397+435396+435395+435393+435363+435392+434407+435390+434186+435388+433588+435056+435386+435383+435384+435381+433193+435377+433157+435379+435376","captured_at":1792316798},"metadata":{"p_key":"212182","p_author":"victoneix","p_authorkey":"1416570","p_urlkey":"452022","p_title":"My game's progress","p_cat":"LDJam ","p_event":"LD60","p_time":"1792282204","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1416570","us_name":"victoneix","us_username":"victoneix","event_start":"0","event_key":"121","event_name":"Ludum Dare 60"},"node":{"id":435381,"parent":433436,"_superparent":432763,"author":416570,"type":"post","subtype":"","subsubtype":"","published":"2026-10-18T00:10:04Z","created":"2026-10-18T00:05:35Z","modified":"2026-10-18T09:10:31Z","_trust":1,"version":1380020,"slug":"my-games-progress","name":"My game's progress","body":"Well, I\u2019ve been programming for 24 hours now, but I haven\u2019t really gotten much done\u2014I\u2019ve only just started working on the game\u2019s art. The trickiest part hasn\u2019t been the programming, but rather creating the pixel art. You see, the way my game works is that with every new screen, the console changes. For instance, the first screen features the style and physics of an Atari 2600, the next one follows a Nintendo style, and the final one uses a Game Boy style. While the programming itself wasn\u2019t too difficult, creating all the pixel art is going to be a tedious task. Here\u2019s a screenshot of the game.\n![Runner_XPfnoHAZQW.png](\/\/\/raw\/a3b\/56\/z\/737b3.png)","scope":"public","node-timestamp":"2026-10-18T00:10:04Z","meta":[],"path":"\/events\/ludum-dare\/60\/$433436\/my-games-progress","parents":[1,5,9,432763,433436],"files":[],"files-timestamp":0,"love":9,"love-timestamp":"2026-10-18T09:10:31Z","comments":0,"_collation":{"event":"LD60"},"_live_source":{"record":"runs\/20261018T094504.528219Z\/records\/0010.json","object":"objects\/f599607b0e6fd2f0f1886d33ed90a2cd50c6ad77a5222ba91422ce92c36645b4","sha256":"f599607b0e6fd2f0f1886d33ed90a2cd50c6ad77a5222ba91422ce92c36645b4","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/435420+435417+435418+435416+435415+435414+434792+435413+434138+434923+434846+435412+432826+434860+435411+435394+435410+435409+435408+435407+435405+435406+435404+435402+435403+435401+435400+435398+432870+435397+435396+435395+435393+435363+435392+434407+435390+434186+435388+433588+435056+435386+435383+435384+435381+433193+435377+433157+435379+435376","captured_at":1792316798},"magic":[]},"node_metadata":{"n_key":"435381","n_urlkey":"452022","n_parent":"433436","n_path":"\/events\/ludum-dare\/60\/$433436\/my-games-progress","n_slug":"my-games-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"416570","n_created":"1792281935","n_modified":"1792314631","n_version":"1380020","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/60\/$433436\/my-games-progress","text":"Well, I\u2019ve been programming for 24 hours now, but I haven\u2019t really gotten much done\u2014I\u2019ve only just started working on the game\u2019s art. The trickiest part hasn\u2019t been the programming, but rather creating the pixel art. You see, the way my game works is that with every new screen, the console changes. For instance, the first screen features the style and physics of an Atari 2600, the next one follows a Nintendo style, and the final one uses a Game Boy style. While the programming itself wasn\u2019t too difficult, creating all the pixel art is going to be a tedious task. Here\u2019s a screenshot of the game.\n![Runner_XPfnoHAZQW.png](https:\/\/static.ldjam.com\/raw\/a3b\/56\/z\/737b3.png)","title":"My game's progress","wayback_source":{"record":"runs\/20261018T001536.783903Z\/records\/0002.json","object":"objects\/3bae6b78ac838c7ee0be4fd004f5548453490a83762e165065e16e472dcd520b","sha256":"3bae6b78ac838c7ee0be4fd004f5548453490a83762e165065e16e472dcd520b","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/435386+435383+435384+435381+435382+433193+435377+433157+435379+434186+435376+435375+435374+435373+434645+433050+435372+434198+435370+435341+435369+435366+435365+435368+435367+435360+434792+435364+435362+435363+435361+435359+435358+435353+435356+435352+435351+435315+435345+435347+435349+435346+435348+435342+435200+435343+435340+435329+434375+435339","captured_at":1792282540}}