Second day: Level Design and Art
Dev log. Day 2.
Core loop complete. Theoretically, the game is ready, but releasing it in this state would be a disaster. Everything is far too simple—it would be a waste of the concept. Before I dive into the art, I think I’ll try my hand at level design. Maybe make the challenge a bit more interesting? I need to finish this quickly because I still have to head out today to defend Brazilian democracy. L.
I need coffee!
