Second day: Level Design and Art

Dev log. Day 2.

Core loop complete. Theoretically, the game is ready, but releasing it in this state would be a disaster. Everything is far too simple—it would be a waste of the concept. Before I dive into the art, I think I’ll try my hand at level design. Maybe make the challenge a bit more interesting? I need to finish this quickly because I still have to head out today to defend Brazilian democracy. L.

I need coffee!

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