My First Ever Compo Finish!
I've finished the Jam a couple times. I have never had the time to dedicate to actually finishing the compo before.
And this weekend was no different; I ended up nixing sounds and, well, "good graphics" in favor of actually designing a fun game.
I've been playing various seeds outside of the release version (I made sure the three difficulties I released were winnable by, uh, winning, since I don't have a solver built just yet). I'm having an alarmingly good time, which is something I can't say I've been able to say for most of my jam games. And this was for the COMPO! In forty eight hours I built a map generator; a two-phase, economy-driven gameplay loop; and a custom UI toolkit for picotron (okay it's a button implementation, whatever).
Hope everyone had as much fun as I did, now I look forward to relaxing and playing some games!