{"author_name":"Linear","cat":"LD #37","comments":[],"epoch":1481393760,"likes":3,"metadata":{"p_key":"2133","p_author":"Linear","p_authorkey":"500135","p_urlkey":"37624","p_title":"Progress!","p_cat":"LD #37","p_event":"LD37","p_time":"1481393760","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"500135","us_name":"linear","us_username":"linear","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Took 3 hours to build a portal system in Unity last night.\u00a0 There&#8217;s still a lot of setup going on.\u00a0 I know this looks like we&#8217;re making Portal, but we&#8217;re really not.\u00a0 We have a more or less different use for portals in our game, where the player always returns to a common room &#8220;The One Room&#8221; and can get to other worlds by passing through the room.\u00a0 Once in one of the worlds, the player can pick up the door behind them, move it to another wall, and open it, and it will always lead back to the room.<\/p>\n <p>Actually, the portals are the easy part here.\u00a0 The hard part was figuring out how to load and unload levels without showing a &#8220;loading&#8221; screen.\u00a0 Glad I didn&#8217;t personally work on that part \ud83d\ude00<\/p>\n <p><img class=\"size-large wp-image-591170\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/portal_progress-550x209.jpg\" alt=\"Testing the portal algorithm.\" width=\"550\" height=\"209\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/portal_progress-300x114.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/portal_progress-768x292.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/portal_progress-550x209.jpg 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-37\/\" rel=\"tag\">LD #37<\/a><\/p>","time":"December 10th, 2016 1:16 pm","title":"Progress!"}