So what’s been happening outside of Ludum Dare?

I’ve been doing great!

Up until last December, I consistently quit on Ludum Dare’s. The idea of completing a Ludum Dare, let alone an actual game was unfathomable to me. Shortly before Ludum Dare, I started work on what would later be named ‘Never Stop Fighting’. It was on and off until Ludum Dare came, and I actually completed a game for it!

That completion got me hyped up and carried me through until just about a week ago, where ‘Never Stop Fighting’ officially released!

I have to say, it feels great to not only break my quitting streak on Ludum Dare, but to also release my first real game!

I’d seriously appreciate it if you’d check it out and maybe leave some feedback so I can maybe get things a little better next game I make!

Check out Never Stop Fighting!

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Comments

02. Apr 2015 · 19:27 UTC
Wow. That was good. I didn’t beat it, but it was good. Constructive criticism:

-It can be hard to read the words when they’re upside-down or overlapping or being shot, but I don’t know how I’d fix that problem.

-It’d be nice to have a sound effect for hitting the boss, but then again, it often feels like you’re having no effect when you fight these things. So maybe that works out.

-A simple change of color scheme could have done a lot to reinforce the themes of the game.