Toilet last stand โ€“ Devlog 01

title

The zombie apocalypse has started. You decided to make base on safest room in house, the toilet. Why you ask? Because you have infinite water and toilet here…

DEVLOG 001

I started pretty late this LD and i probably did not make it to the end. But i don’t give up yet! I at least created base mechanics (player moving). And started to working on core gameplay mechanics.

About my game…

 

Basics:

I planning to make survival game. You are in world filled with zombies and you must manage your needs, AND your room because you have only limited free space.

Your room with placeholder tiles

Scavenging

 

If you don’t have supplies which you need, you can go scavenging. I have this mechanics just on paper. You can choose how many hour you will scavenge. More hours = more rare items but bigger chance of wounding and killing yourselves. And more rare items, more room they will need.

 

Core mechanics

Well, you need to manage few things.

  1. Hunger
  2. Health
  3. Thirs
  4. Mental health

Mental health is very important part of game. You need to stay in good mental state. If is your mental state too low, you will commit sucide. You can scavenge and use items like newspapers ย (less space but only one use) or (for example) Wash mashine (you can use it every day but you will need much more space..

And, here is little gift…. I made bunch of sprites when i created my main character…

character_walk

So… Here is my basic set of gifs just for merging and recoloring ๐Ÿ˜€ (All hairs have idle and walk version so you can just overlay them.)

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ char_euro_walk char_euro_Idle char_euro
hair_7_walk hair_7_Idle hair_6_walk
hair_6_Idle hair_5_walk_walk hair_5_walk_Idle
hair_4_walk hair_4_Idle hair_3_walk
hair_3_Idle hair_2_walk hair_2_Idle
hair_1_walk hair_1_Idle