{"author_name":"RevoluGame","cat":"LD #32","comments":[{"author_name":"","time":"March 31, 2015 1:10 pm","epoch":1427825400,"text":"I don&#8217;t really mean to put down your idea, it looks pretty good, but I&#8217;m not sure &#8220;Play the tutorial&#8221; should be a bullet point to sell the player","spam":"N"}],"epoch":1427824740,"likes":3,"metadata":{"p_key":"21376","p_author":"RevoluGame","p_authorkey":"4401","p_urlkey":"56725","p_title":"Release of my LD31 game, just in time for the LD32","p_cat":"LD #32","p_event":"LD32","p_time":"1427824740","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"4401","us_name":"RevoluGame","us_username":"po8rewq","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>It took me a while but I finally did it.<\/p>\n <p>I released a new version of my LD31 entry, <a href=\"http:\/\/revolugame.com\/work\/ld31.html\">coloring<\/a>.<\/p>\n <p>I had to rewrite it completely, because I used my HTML5 framework (<a href=\"https:\/\/github.com\/po8rewq\/AGE\">AGE<\/a>) and I wanted to deploy it on mobile. So thanks to haxe and OpenFl I did it without trashing all my old code.<\/p>\n <p>So what\u2019s new ?<\/p>\n <ul>\n <li>Animations<\/li>\n <li>Better score handling with combos<\/li>\n <li>A preview of the colors order and which one can pop<\/li>\n <li>A tutorial, to help the beginners understand the game mechanism<\/li>\n <li>Google play integration for the Android version (leaderboard and trophies)<\/li>\n <li>Lots of bug fixes <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p><img src=\"http:\/\/revolugame.com\/assets\/img\/portfolio\/coloring\/promo-screen-1.png\" width=\"300\" class=\"left\" \/><br \/>\n <img src=\"http:\/\/revolugame.com\/assets\/img\/portfolio\/coloring\/promo-screen-2.png\" width=\"300\" class=\"right\" \/><\/p>\n <p><br style=\"clear:both\" \/><\/p>\n <p><img src=\"http:\/\/revolugame.com\/assets\/img\/portfolio\/coloring\/promo-screen-3.png\" width=\"300\" class=\"left\" \/><br \/>\n <img src=\"http:\/\/revolugame.com\/assets\/img\/portfolio\/coloring\/promo-screen-4.png\" width=\"300\" class=\"right\" \/><\/p>\n <p><br style=\"clear:both\" \/><\/p>\n <p>For the first time, I did integrate unit tests in order to test all (or at least the most) game possibilities. For that I used <a href=\"https:\/\/github.com\/massiveinteractive\/MassiveUnit\">munit<\/a> which is really great.<\/p>\n <p>For the leaderboard integration, I\u2019ve used <a href=\"https:\/\/github.com\/sergey-miryanov\/linden-google-play\">linden-google-play<\/a> library which is a native extension for OpenFl.<\/p>\n <p>So here you can play the <a href=\"http:\/\/revolugame.com\/work\/ld31.html\">old version<\/a>, and the new one on <a href=\"http:\/\/revolugame.itch.io\/coloring\">itch.io<\/a> or directly on Google Play:<\/p>\n <p><a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.revolugame.coloring\"><img src=\"https:\/\/developer.android.com\/images\/brand\/en_generic_rgb_wo_60.png\" width=\"172\" height=\"60\" class=\"alignnone\" \/><\/a><\/p>\n <p>Enjoy, and let me know what you think.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/android\/\" rel=\"tag\">android<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"March 31st, 2015 12:59 pm","title":"Release of my LD31 game, just in time for the LD32"}