{"author_name":"Warboys","cat":"LD #32","comments":[],"epoch":1427764920,"likes":3,"metadata":{"p_key":"21380","p_author":"Warboys","p_authorkey":"33962","p_urlkey":"56729","p_title":"Can\u2019t wait for this one\u2026 I\u2019m in","p_cat":"LD #32","p_event":"LD32","p_time":"1427764920","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"33962","us_name":"Warboys","us_username":"warboys","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>After I failed Global Game Jam, I decided that I was all jammed out and needed to take a break. The only jam I plan to do is\u00a0Ludum Dare, at least in the first half of 2015, and it feels like forever since the last one!<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Goals<\/strong><\/p>\n <ul>\n <li><strong>SIMPLE!<\/strong><br \/>\n That was my goal last time but I went overboard, yet again. Polish, polish, polish is the name of the game. I&#8217;ll probably ignore this one again.<\/li>\n <li><strong>Hex Grids<\/strong><br \/>\n If possible I&#8217;d like to use a Hex Grid in the game somewhere. Outside LD I&#8217;m planning to work on a 4X prototype, so learning Hex Grids will be useful knowledge<\/li>\n <li><b>Rating of 4+ in a category<br \/>\n <\/b>I was close last time (3.85 Innovation), so I&#8217;d really like to get something over 4 stars. It&#8217;s a sign of quality I haven&#8217;t been able to reach yet.<\/li>\n <li><strong>Top 100 Overall<\/strong><br \/>\n The hardest goal&#8230; especially since I put all my blood, sweat, and tears into Silian Rail and could only reach top 200! Gotta put more bodily fluids into it this time!<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><strong>Tools<br \/>\n <\/strong>My usual tools;<\/p>\n <ul>\n <li><strong>Engine:\u00a0<\/strong>GameMaker Studio (I might play around with the HTML compiler to try and get a web version)<\/li>\n <li><strong>Graphics<\/strong><strong>:\u00a0<\/strong>Adobe Fireworks + Pyxel Edit<\/li>\n <li><strong>Sound:\u00a0<\/strong>Reason 7<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><strong>Overall Thoughts<\/strong><\/p>\n <p>Bugs hurt me last time&#8230; another reason I want to keep things simple. Learning new things in a Game Jam doesn&#8217;t work very well for me because I&#8217;m under too much pressure to research and implement tricky solutions (I&#8217;m not a programmer by trade). Although Hex Grids is new, and something I want to try, I will practice a little with it beforehand and will drop it like it&#8217;s hot if there&#8217;s a hint of bugginess!<\/p>\n <p>Finally, I know everyone complains about the theme but last time it was <em><strong>really<\/strong><\/em> uninspiring. &#8216;Entire Game on One Screen&#8217; is basically what I do every single time I make a game already (I&#8217;m still pretty amateur!). It doesn&#8217;t inspire me to do anything interesting, and while I tried to create a mechanic that really exploited the nature of the game&#8217;s lifecycle in one screen&#8230; I got a crap theme score so no-one seemed to &#8216;get it&#8217;.<\/p>\n <p>As a disclaimer, I liked Beneath the Surface and Connected Worlds. They were good themes.\u00a0Interestingly enough, the last LD was my best product so maybe I&#8217;m making too much of a meal of it.<\/p>","time":"March 30th, 2015 8:22 pm","title":"Can\u2019t wait for this one\u2026 I\u2019m in"}