{"author_name":"Zammalad","cat":"LD #32","comments":[],"epoch":1427742660,"likes":0,"metadata":{"p_key":"21385","p_author":"Zammalad","p_authorkey":"34588","p_urlkey":"56735","p_title":"Ludum Dare #32","p_cat":"LD #32","p_event":"LD32","p_time":"1427742660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34588","us_name":"Zammalad","us_username":"zammalad","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>This will be my first full compo coming off the back of my first ever miniLD. Really looking forward to seeing what I can produce and joining in the community spirit throughout the weekend<\/p>\n <p><strong>TOOLS<\/strong><\/p>\n <p>I haven&#8217;t fully decided yet but it will most likely be:<br \/>\n Visual Studio 2013<br \/>\n GIMP<br \/>\n SFXR \/ BFXR<br \/>\n C++ (SDL with OpenGL)<\/p>\n <p><strong>HOPES<\/strong><\/p>\n <p>I&#8217;m looking to have a finished, playable game and to learn at least one new thing through the process<\/p>\n <p><strong>THEME<\/strong><\/p>\n <p>I really don&#8217;t mind.<\/p>\n <p>Good luck all and hope to chat to some of you on IRC through the compo<\/p>\n <p>UPDATE: I&#8217;ve got quite far with an engine I&#8217;ve been working on for some time and so I may end up using that. As such to comply with the rules, I&#8217;m making it publicly available. The documentation is still being produced so a lot of areas may not be covered yet. <\/p>\n <p>Source &#8211; <a href=\"https:\/\/github.com\/Zammalad\/ZEGL\" title=\"https:\/\/github.com\/Zammalad\/ZEGL\">https:\/\/github.com\/Zammalad\/ZEGL<\/a><\/p>","time":"March 30th, 2015 2:11 pm","title":"Ludum Dare #32"}