{"author_name":"tGiant","cat":"MiniLD","comments":[],"epoch":1427735820,"likes":2,"metadata":{"p_key":"21388","p_author":"tGiant","p_authorkey":"32655","p_urlkey":"56738","p_title":"Pixel Pong Postmortem","p_cat":"MiniLD","p_event":"LD32","p_time":"1427735820","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"32655","us_name":"tGiant","us_username":"\/author\/ndebruyn\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I would like to discuss with you what my approach was for creating this game.<br \/>\n First of here is the entry page: <a title=\"http:\/\/ludumdare.com\/compo\/minild-58\/?action=preview&amp;uid=32655\" href=\"http:\/\/ludumdare.com\/compo\/minild-58\/?action=preview&amp;uid=32655\">http:\/\/ludumdare.com\/compo\/minild-58\/?action=preview&amp;uid=32655<\/a><br \/>\n Google Play Store download link: <a title=\"https:\/\/play.google.com\/store\/apps\/details?id=com.bruynhuis.pixelpong\" href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.bruynhuis.pixelpong\" target=\"_blank\">https:\/\/play.google.com\/store\/apps\/details?id=com.bruynhuis.pixelpong<\/a><br \/>\n And a preview video:<br \/>\n <iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/eHvrkJGWj_s?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>So I was aware that there was a Mini LD this week but it was only until Tuesday that I decided to enter.<br \/>\n And the only reason I entered was because an idea for a game came to me.<br \/>\n The tools I used:<\/p>\n <ul>\n <li>Game Engine &#8211; jMonkeyEngine<\/li>\n <li>Texture editing &#8211; GIMP<\/li>\n <li>Sounds FX &#8211; bfxr<\/li>\n <li>Sound editing &#8211; Audacity<\/li>\n <\/ul>\n <p>At first everything went very well.<br \/>\n I had some problems with performance when I converted the game to run on android and the reason for this was the amount of individual objects passed to the graphics card.<br \/>\n The first moment I batched those spike objects I had an instant increase in FPS.<br \/>\n Other than that, this game took me about 6 hours of work.<\/p>","time":"March 30th, 2015 12:17 pm","title":"Pixel Pong Postmortem"}