{"author_name":"FelipeTavares","cat":"LD #28","comments":[],"epoch":1427389920,"likes":2,"metadata":{"p_key":"21433","p_author":"FelipeTavares","p_authorkey":"14248","p_urlkey":"56783","p_title":"First time in a MiniLD","p_cat":"LD #28","p_event":"LD32","p_time":"1427389920","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"14248","us_name":"FelipeTavares","us_username":"felipetavares","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>When I first saw the minild theme, I thought &#8220;Man, this theme is no good&#8221;. But anyway, it surely can be explored in some interesting ways. As I&#8217;m on vacation, I didn&#8217;t have anything else to do, so I said &#8220;Well, why not? It can be a good exercise if nothing else.&#8221; And so I began.<\/p>\n <p>Probably because I&#8217;m a very lucky person, my net connection went down when I was starting, so I had no access to my fancy HTML5 engine, nor my C++ codebase (new OS installation, no gcc\/clang).<\/p>\n <p>I searched a little in my files and found my old but still good HTML5 framework, html5.js. It contains just the basics to open up the canvas.<\/p>\n <p>I knew I may had a hard time getting physics to work, having to deduce all the equations, so I kept everything simple: circles. After a night I had the physics working, an began working in the game mechanics.<\/p>\n <p>The result (I&#8217;m still working in some new mechanics) can be seen below:<\/p>\n <div style=\"width:500px;margin:0 auto\">\n <iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/iuFtuNx0EX8?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe>\n <\/div>\n <p>Soon(or maybe not so soon) I&#8217;ll post I link so you guys\u00a0 can try it out. It&#8217;s addictive, I must warn you.<\/p>","time":"March 26th, 2015 12:12 pm","title":"First time in a MiniLD"}