{"author_name":"hunttis","cat":"MiniLD","comments":[],"epoch":1427132640,"likes":2,"metadata":{"p_key":"21460","p_author":"hunttis","p_authorkey":"41000","p_urlkey":"56810","p_title":"Pongstruction, procrastination day :D","p_cat":"MiniLD","p_event":"LD32","p_time":"1427132640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"41000","us_name":"hunttis","us_username":"\/author\/hunttis\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Gahh, got caught up doing stupid stuff, like painting debris to a graphics element, so I can have permanent &#8220;damage&#8221; to the battlefield that doesn&#8217;t add to the drawing load. I wanted to have the cannonball make persistent trails and blood from the enemy units \ud83d\ude00 Oh well, at least there are enemy units now, they don&#8217;t do anything, but perhaps tomorrow!<\/p>\n <p>Also have to wonder what to add as hazards for the paddles. Maybe the enemies will fire from inside the castle. Maybe they&#8217;ll try to stop the cannonball. Humm.. Let&#8217;s see.<\/p>\n <p>Stuff added: some new graphics (not final, turned out bad), debris drawing, cleaning up the code a bit, changed background into a single image.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/03\/pongstruction_3.gif\"><img class=\"alignnone size-full wp-image-434806\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/03\/pongstruction_3.gif\" alt=\"pongstruction_3\" width=\"320\" height=\"200\" \/><\/a><\/p>","time":"March 23rd, 2015 12:44 pm","title":"Pongstruction, procrastination day :D"}