{"author_name":"lparker","cat":"MiniLD","comments":[],"epoch":1427046480,"likes":2,"metadata":{"p_key":"21471","p_author":"lparker","p_authorkey":"24424","p_urlkey":"56823","p_title":"MiniLD #58 \u2013 Gravity Pong \u2013 Dev Update 2.","p_cat":"MiniLD","p_event":"LD32","p_time":"1427046480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"24424","us_name":"lparker","us_username":"lparkermg","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>So since my last post earlier on I&#8217;ve had a few issues with some of my stuff being lost after unity decided to freeze, but I managed to get it back to how it was (Since it was the scene.)<\/p>\n <p>I&#8217;ve managed to get a\u00a0 fair bit done, including adding automated paddles which act more as obstacles than being any help, I&#8217;ve also added in the goals and a ball reset when you hit the goals.<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/jGHM_rE_P-Q?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>On my Youtube channel there are the development timelapses as well.<\/p>","time":"March 22nd, 2015 12:48 pm","title":"MiniLD #58 \u2013 Gravity Pong \u2013 Dev Update 2."}