{"author_name":"hunttis","cat":"MiniLD","comments":[],"epoch":1427032560,"likes":2,"metadata":{"p_key":"21474","p_author":"hunttis","p_authorkey":"41000","p_urlkey":"56826","p_title":"Pongstruction","p_cat":"MiniLD","p_event":"LD32","p_time":"1427032560","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"41000","us_name":"hunttis","us_username":"\/author\/hunttis\/","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>It&#8217;s my first time participating (at least with the intention of having something finished at the end). I started working first on a basic pong game, but then wondered how I could spice it up a bit. Then I started thinking: what if the player is both (or more) paddles? What if the enemy is at the center of the field?<\/p>\n <p>So I guess this is heading the way of an army crushing game\u00a0with the ball acting as a cannon ball-type thing. Let&#8217;s see where it goes from here.<\/p>\n <p>I am using Sublime Text to edit javascript with Phaser and the graphics are from\u00a0the Kenney asset\u00a0pack. So far, I have controllable paddles, background, and the ball that bounces around and gravitates towards the paddles. I&#8217;ll probably turn the gravitation into an activated power.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/03\/pongstruction_1.gif\"><img class=\"alignnone wp-image-434678 size-full\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/03\/pongstruction_1.gif\" alt=\"pongstruction_1\" width=\"375\" height=\"235\" \/><\/a><\/p>","time":"March 22nd, 2015 8:56 am","title":"Pongstruction"}